This commit is contained in:
2026-01-31 23:24:13 +02:00
parent be0c819c8b
commit 12c1360ae7
58 changed files with 1902 additions and 238 deletions
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script = ExtResource("4_04dlg")
_baseMaxHp = 50.0
[node name="HitBox" type="Area2D" parent="."]
collision_layer = 4
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="HitBox"]
position = Vector2(0, -14)
shape = SubResource("CircleShape2D_7puah")
+64
View File
@@ -0,0 +1,64 @@
[gd_scene load_steps=9 format=3 uid="uid://cr6shokga0dy6"]
[ext_resource type="Script" uid="uid://ln2lt16fi47q" path="res://Scripts/Projectiles/Projectile.cs" id="1_llqe1"]
[ext_resource type="Texture2D" uid="uid://m77l7ej5ojn0" path="res://Assets/Sprites/Projectiles/flame_attack.png" id="2_xuxqo"]
[sub_resource type="CircleShape2D" id="CircleShape2D_llqe1"]
radius = 8.062258
[sub_resource type="AtlasTexture" id="AtlasTexture_r2qu7"]
atlas = ExtResource("2_xuxqo")
region = Rect2(0, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_fgux0"]
atlas = ExtResource("2_xuxqo")
region = Rect2(16, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_fb7vg"]
atlas = ExtResource("2_xuxqo")
region = Rect2(32, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_y5q4i"]
atlas = ExtResource("2_xuxqo")
region = Rect2(48, 0, 16, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_0qapt"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_r2qu7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fgux0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fb7vg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_y5q4i")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[node name="Fireball" type="Node2D" node_paths=PackedStringArray("_hurtBox")]
texture_filter = 1
script = ExtResource("1_llqe1")
_superEffective = Array[int]([1])
_baseDamage = 25.0
_speed = 250.0
_hurtBox = NodePath("Hurtbox")
[node name="Hurtbox" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox"]
shape = SubResource("CircleShape2D_llqe1")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
self_modulate = Color(1.8247963, 1.8247963, 1.8247963, 1)
rotation = -1.5707964
sprite_frames = SubResource("SpriteFrames_0qapt")
offset = Vector2(0, -8)
+110
View File
@@ -0,0 +1,110 @@
[gd_scene load_steps=15 format=3 uid="uid://cx7gr555b1gov"]
[ext_resource type="Texture2D" uid="uid://be7hl01iuo5af" path="res://Assets/Sprites/Characters/Player/kitsune-Sheet.png" id="1_0bpay"]
[ext_resource type="Script" uid="uid://cxrhl65cjw4yr" path="res://Scripts/Turrets/Turret.cs" id="2_jjtgc"]
[ext_resource type="Script" uid="uid://cy00plvsi6vkn" path="res://Scripts/Projectiles/ProjectilePool.cs" id="3_d0rgn"]
[ext_resource type="PackedScene" uid="uid://cr6shokga0dy6" path="res://Prefabs/Projectiles/Fireball.tscn" id="4_jjtgc"]
[sub_resource type="AtlasTexture" id="AtlasTexture_3dryh"]
atlas = ExtResource("1_0bpay")
region = Rect2(0, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_wowpa"]
atlas = ExtResource("1_0bpay")
region = Rect2(16, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_i6g32"]
atlas = ExtResource("1_0bpay")
region = Rect2(32, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_1l0tm"]
atlas = ExtResource("1_0bpay")
region = Rect2(48, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_v158k"]
atlas = ExtResource("1_0bpay")
region = Rect2(64, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_h4fw4"]
atlas = ExtResource("1_0bpay")
region = Rect2(80, 0, 16, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_ebmjs"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_3dryh")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wowpa")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_i6g32")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1l0tm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v158k")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_h4fw4")
}],
"loop": true,
"name": &"idle",
"speed": 8.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_5wxv7"]
radius = 50.0
[sub_resource type="CircleShape2D" id="CircleShape2D_y5hcb"]
radius = 7.0
[sub_resource type="QuadMesh" id="QuadMesh_5wxv7"]
size = Vector2(100, 100)
[node name="Turret" type="Node2D"]
y_sort_enabled = true
texture_filter = 1
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
self_modulate = Color(1.8247963, 1.8247963, 1.8247963, 1)
sprite_frames = SubResource("SpriteFrames_ebmjs")
animation = &"idle"
autoplay = "idle"
frame_progress = 0.8244228
offset = Vector2(0, -16)
[node name="Scripts" type="Node" parent="."]
[node name="Turret" type="Node" parent="Scripts" node_paths=PackedStringArray("_Attackrange", "_parent", "_projectilePool")]
script = ExtResource("2_jjtgc")
_Attackrange = NodePath("../../ShootArea")
_fireRate = 1.0
_parent = NodePath("../..")
_projectilePool = NodePath("../ProjectilePool")
[node name="ProjectilePool" type="Node" parent="Scripts"]
script = ExtResource("3_d0rgn")
_scene = ExtResource("4_jjtgc")
_poolSize = 10
[node name="ShootArea" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="ShootArea"]
rotation = 1.5707964
shape = SubResource("CircleShape2D_5wxv7")
[node name="PlacementCollider" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlacementCollider"]
position = Vector2(0, -5)
rotation = 1.5707964
shape = SubResource("CircleShape2D_y5hcb")
[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
visible = false
mesh = SubResource("QuadMesh_5wxv7")
-83
View File
@@ -1,83 +0,0 @@
[gd_scene load_steps=11 format=3 uid="uid://cx7gr555b1gov"]
[ext_resource type="Texture2D" uid="uid://be7hl01iuo5af" path="res://Assets/Sprites/Characters/Player/kitsune-Sheet.png" id="1_5wxv7"]
[ext_resource type="Script" uid="uid://8drbh4rcl410" path="res://Scripts/PlayerMovement.cs" id="2_y5hcb"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_wrm1d"]
radius = 2.0
height = 10.0
[sub_resource type="AtlasTexture" id="AtlasTexture_3dryh"]
atlas = ExtResource("1_5wxv7")
region = Rect2(0, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_wowpa"]
atlas = ExtResource("1_5wxv7")
region = Rect2(16, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_i6g32"]
atlas = ExtResource("1_5wxv7")
region = Rect2(32, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_1l0tm"]
atlas = ExtResource("1_5wxv7")
region = Rect2(48, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_v158k"]
atlas = ExtResource("1_5wxv7")
region = Rect2(64, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_h4fw4"]
atlas = ExtResource("1_5wxv7")
region = Rect2(80, 0, 16, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_ebmjs"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_3dryh")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wowpa")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_i6g32")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1l0tm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v158k")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_h4fw4")
}],
"loop": true,
"name": &"idle",
"speed": 8.0
}]
[node name="Player" type="CharacterBody2D"]
y_sort_enabled = true
texture_filter = 1
collision_layer = 2
collision_mask = 5
motion_mode = 1
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -2)
rotation = 1.5707964
shape = SubResource("CapsuleShape2D_wrm1d")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_ebmjs")
animation = &"idle"
frame_progress = 0.8244228
offset = Vector2(0, -16)
[node name="Scripts" type="Node" parent="."]
[node name="Movement" type="Node" parent="Scripts" node_paths=PackedStringArray("_body2D")]
script = ExtResource("2_y5hcb")
_body2D = NodePath("../..")
_speed = 4000.0
-86
View File
@@ -1,86 +0,0 @@
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://b15j7vhkfu415"]
[ext_resource type="Texture2D" uid="uid://cs7vjtoap8v26" path="res://Assets/Sprites/Environments/environment.png" id="1_weel8"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_12wsl"]
texture = ExtResource("1_weel8")
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 8, 0, 0, 8, 0, 8, -8, -8, -8, -8, 8)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, -8, 8, -8, 8, 8, -8, 8)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 0, 8, 0, 8, 8, -8, 8)
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 8, -8, 8)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0)
1:1/0 = 0
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 0, 8, 8, 8, 8, -8)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, 8, 8, 8, 8, -8, -8, -8)
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 8, 0, 0, 8, 0, 8, -8, -8, -8, -8, 8)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 0, 8, -8, 8, -8, -8)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 0, 0, 8, 0, 8, 8, -8, 8, -8, -8)
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
4:1/0 = 0
4:0/0 = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, -8, -8, -8)
5:0/0 = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, 8, 8, 8, 8, -8, -8, -8)
5:1/0 = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 0, 8, 8, 8, 8, -8)
5:2/0 = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, -8, 8, -8, 8, 8, -8, 8)
7:1/0 = 0
8:1/0 = 0
9:1/0 = 0
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
8:4/size_in_atlas = Vector2i(1, 2)
8:4/0 = 0
8:4/0/texture_origin = Vector2i(0, 8)
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
9:4/size_in_atlas = Vector2i(1, 2)
9:4/0 = 0
9:4/0/texture_origin = Vector2i(0, 8)
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 6, 0, 6, 8, -8, 8)
0:4/size_in_atlas = Vector2i(4, 5)
0:4/0 = 0
0:4/0/texture_origin = Vector2i(0, 32)
0:4/0/y_sort_origin = -4
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 12, 4, -12, 4)
7:4/size_in_atlas = Vector2i(1, 2)
7:4/0 = 0
7:4/0/texture_origin = Vector2i(0, 8)
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 0, 8, 0, 8, 8, -6, 8)
4:7/size_in_atlas = Vector2i(2, 2)
4:7/0 = 0
4:7/0/texture_origin = Vector2i(0, 8)
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 12, 8, -12, 8)
5:6/0 = 0
5:6/0/y_sort_origin = 4
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 8, 6, 8, 8, 6, 8, 4, -8, 4)
7:7/size_in_atlas = Vector2i(1, 2)
7:7/0 = 0
7:7/0/texture_origin = Vector2i(0, 8)
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.9892235, 0, 8, 0, 8, 8, -8, 8)
8:7/size_in_atlas = Vector2i(1, 2)
8:7/0 = 0
8:7/0/texture_origin = Vector2i(0, 8)
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
9:7/size_in_atlas = Vector2i(1, 2)
9:7/0 = 0
9:7/0/texture_origin = Vector2i(0, 8)
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
[resource]
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_12wsl")
+8
View File
@@ -0,0 +1,8 @@
[gd_resource type="Environment" format=3 uid="uid://cg7bginhcdl5w"]
[resource]
background_mode = 3
background_color = Color(0.1254902, 0.1254902, 0.1254902, 1)
ambient_light_color = Color(0.1254902, 0.1254902, 0.1254902, 1)
glow_enabled = true
glow_blend_mode = 1
+383
View File
@@ -0,0 +1,383 @@
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://b15j7vhkfu415"]
[ext_resource type="Texture2D" uid="uid://cs7vjtoap8v26" path="res://Assets/Sprites/Environments/environment.png" id="1_7wjyg"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_12wsl"]
texture = ExtResource("1_7wjyg")
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 8, 4, 4, 8, 0, 8, -4, 4, -4, 0, 0, -4, 4, -4, 8)
0:0/0/terrains_peering_bit/bottom_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, -8, 4, -8, 4, -4, 0, 0, -4, 4, -8, 4)
2:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 4, -8, 4)
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 0, -8, 4, -4, 8, 0, 8, 4, 4, 4, 0, 0, -4, -4)
0:2/0/terrains_peering_bit/top_right_corner = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 0, -8, 0, 8, -4, 8)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, 0, -8, 0)
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_left_corner = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 0, 8, 4, 8, 4, -8)
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, -4, 4, 0, 8, 4, 8, 4, 4, 0, 0, -4, -4, -8, -4)
2:0/0/terrains_peering_bit/bottom_left_corner = 0
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 8, 4, 8, 6, 6, 8, 4, 8, 0, 4, 4)
3:0/0/terrains_peering_bit/bottom_left_corner = 0
3:0/0/terrains_peering_bit/left_side = 0
3:0/0/terrains_peering_bit/top_left_corner = 0
3:0/0/terrains_peering_bit/top_side = 0
3:0/0/terrains_peering_bit/top_right_corner = 0
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 4, -8, 4, 8, 0, 8)
3:1/0/terrains_peering_bit/bottom_left_corner = 0
3:1/0/terrains_peering_bit/left_side = 0
3:1/0/terrains_peering_bit/top_left_corner = 0
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, 8, -4, 6, -6, 4, -8, 0, -8, 4, -4)
3:2/0/terrains_peering_bit/bottom_right_corner = 0
3:2/0/terrains_peering_bit/bottom_side = 0
3:2/0/terrains_peering_bit/bottom_left_corner = 0
3:2/0/terrains_peering_bit/left_side = 0
3:2/0/terrains_peering_bit/top_left_corner = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, 8, -4, -8, -4, -8, 0)
4:2/0/terrains_peering_bit/bottom_right_corner = 0
4:2/0/terrains_peering_bit/bottom_side = 0
4:2/0/terrains_peering_bit/bottom_left_corner = 0
4:1/0 = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, -8, 4, 8, 4, 8, 0)
4:0/0/terrains_peering_bit/top_left_corner = 0
4:0/0/terrains_peering_bit/top_side = 0
4:0/0/terrains_peering_bit/top_right_corner = 0
5:0/0 = 0
5:0/0/terrain_set = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, -8, 4, -6, 6, -4, 8, 0, 8, -4, 4)
5:0/0/terrains_peering_bit/right_side = 0
5:0/0/terrains_peering_bit/bottom_right_corner = 0
5:0/0/terrains_peering_bit/top_left_corner = 0
5:0/0/terrains_peering_bit/top_side = 0
5:0/0/terrains_peering_bit/top_right_corner = 0
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -4, -8, -4, 8, 0, 8)
5:1/0/terrains_peering_bit/right_side = 0
5:1/0/terrains_peering_bit/bottom_right_corner = 0
5:1/0/terrains_peering_bit/top_right_corner = 0
5:2/0 = 0
5:2/0/terrain_set = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -4, -8, -6, -6, -8, -4, -8, 0, -4, -4)
5:2/0/terrains_peering_bit/right_side = 0
5:2/0/terrains_peering_bit/bottom_right_corner = 0
5:2/0/terrains_peering_bit/bottom_side = 0
5:2/0/terrains_peering_bit/bottom_left_corner = 0
5:2/0/terrains_peering_bit/top_right_corner = 0
8:4/size_in_atlas = Vector2i(1, 2)
8:4/next_alternative_id = 4
8:4/0 = 0
8:4/0/texture_origin = Vector2i(0, 8)
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
9:4/size_in_atlas = Vector2i(1, 2)
9:4/0 = 0
9:4/0/texture_origin = Vector2i(0, 8)
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 6, 0, 6, 8, -8, 8)
0:4/size_in_atlas = Vector2i(4, 5)
0:4/0 = 0
0:4/0/texture_origin = Vector2i(0, 32)
0:4/0/y_sort_origin = -4
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 12, 4, -12, 4)
7:4/size_in_atlas = Vector2i(1, 2)
7:4/0 = 0
7:4/0/texture_origin = Vector2i(0, 8)
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 0, 8, 0, 8, 8, -6, 8)
4:7/size_in_atlas = Vector2i(2, 2)
4:7/0 = 0
4:7/0/texture_origin = Vector2i(0, 8)
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 12, 8, -12, 8)
5:6/0 = 0
5:6/0/y_sort_origin = 4
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 8, 6, 8, 8, 6, 8, 4, -8, 4)
7:7/size_in_atlas = Vector2i(1, 2)
7:7/0 = 0
7:7/0/texture_origin = Vector2i(0, 8)
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.9892235, 0, 8, 0, 8, 8, -8, 8)
8:7/size_in_atlas = Vector2i(1, 2)
8:7/0 = 0
8:7/0/texture_origin = Vector2i(0, 8)
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
9:7/size_in_atlas = Vector2i(1, 2)
9:7/0 = 0
9:7/0/texture_origin = Vector2i(0, 8)
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
13:0/0 = 0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 0, 8, 0, 8, 8, -7, 8)
14:0/0 = 0
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, -8, 0, -8, 8, 8, 8)
15:0/0 = 0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, 0, -8, 0, -8, 8, 7, 8)
13:1/0 = 0
13:1/0/y_sort_origin = -8
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -7, -8, -7, 8, -6, 8, -6, 16, -4, 16)
15:1/0 = 0
15:1/0/y_sort_origin = -8
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 7, -8, 7, 8, 6, 8, 6, 16, 4, 16)
13:2/0 = 0
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 0, 8, 0, 8, 8, -6, 8)
15:2/0 = 0
15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 0, -8, 0, -8, 8, 6, 8)
16:0/0 = 0
16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 0, 8, 0, 8, 8, 4, 8)
16:1/next_alternative_id = 2
16:1/0 = 0
16:1/0/y_sort_origin = -8
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 7, -8, 7, 8, 4, 8)
16:2/0 = 0
16:2/0/y_sort_origin = 7
16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 7, -8, 7, 8, 4, 8)
17:0/0 = 0
17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
18:0/0 = 0
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
19:0/0 = 0
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 0, -8, 0, -8, 8, -4, 8)
19:1/next_alternative_id = 2
19:1/0 = 0
19:1/0/y_sort_origin = -8
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -7, -8, -7, 8, -4, 8)
19:2/0 = 0
19:2/0/y_sort_origin = 7
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -7, -8, -7, 8, -4, 8)
14:6/size_in_atlas = Vector2i(1, 2)
14:6/0 = 0
14:6/0/texture_origin = Vector2i(0, 8)
14:6/0/y_sort_origin = 7
14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -24, -7, -24, -7, 8, -4, 8)
14:4/size_in_atlas = Vector2i(1, 2)
14:4/0 = 0
14:4/0/texture_origin = Vector2i(0, 8)
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, -7, 0, -7, 8, 8, 8)
15:4/size_in_atlas = Vector2i(1, 2)
15:4/0 = 0
15:4/0/texture_origin = Vector2i(0, 8)
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, -8, 0, -8, 8, 8, 8)
16:4/size_in_atlas = Vector2i(1, 2)
16:4/0 = 0
16:4/0/texture_origin = Vector2i(0, 8)
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 0, -8, 0, -8, 8, -6, 8, -6, 32, -4, 32)
16:6/size_in_atlas = Vector2i(1, 2)
16:6/0 = 0
16:6/0/texture_origin = Vector2i(0, 8)
16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, -6, 0, -6, 8, 8, 8)
17:6/size_in_atlas = Vector2i(1, 2)
17:6/0 = 0
17:6/0/texture_origin = Vector2i(0, 8)
17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 6, 0, 6, 8, -8, 8)
17:4/size_in_atlas = Vector2i(1, 2)
17:4/0 = 0
17:4/0/texture_origin = Vector2i(0, 8)
17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 0, 8, 0, 8, 8, 6, 8, 6, 32, 4, 32)
18:4/size_in_atlas = Vector2i(1, 2)
18:4/0 = 0
18:4/0/texture_origin = Vector2i(0, 8)
18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
19:4/size_in_atlas = Vector2i(1, 2)
19:4/0 = 0
19:4/0/texture_origin = Vector2i(0, 8)
19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 7, 0, 7, 8, -8, 8)
19:6/size_in_atlas = Vector2i(1, 2)
19:6/0 = 0
19:6/0/texture_origin = Vector2i(0, 8)
19:6/0/y_sort_origin = 7
19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -24, 7, -24, 7, 8, 4, 8)
9:2/0 = 0
8:2/0 = 0
7:2/0 = 0
9:1/0 = 0
8:1/0 = 0
7:1/0 = 0
11:6/size_in_atlas = Vector2i(2, 3)
11:6/0 = 0
11:6/0/texture_origin = Vector2i(0, 16)
11:6/0/y_sort_origin = 5
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, -16, 5, 16, 5, 16, 8)
20:1/0 = 0
20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 0, 8, 0, 8, 8, 6, 8)
23:1/0 = 0
23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -8, 8, -8, 0, -6, 0)
20:3/size_in_atlas = Vector2i(1, 2)
20:3/next_alternative_id = 2
20:3/0 = 0
20:3/0/texture_origin = Vector2i(0, 8)
20:3/0/y_sort_origin = 7
20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, 6, 0, 6, 8, 8, 8)
20:3/1 = 1
20:3/1/texture_origin = Vector2i(0, 8)
20:3/1/y_sort_origin = -24
20:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 8, 8, 8, -24, 4, -24, 4, -20, 6, -20)
23:3/size_in_atlas = Vector2i(1, 2)
23:3/next_alternative_id = 2
23:3/0 = 0
23:3/0/texture_origin = Vector2i(0, 8)
23:3/0/y_sort_origin = 7
23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -6, 8, -6, 0, -8, 0)
23:3/1 = 1
23:3/1/texture_origin = Vector2i(0, 8)
23:3/1/y_sort_origin = -24
23:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -8, 8, -8, -24, -4, -24, -4, -20, -6, -20)
7:0/0 = 0
8:0/0 = 0
9:0/0 = 0
21:6/0 = 0
21:6/0/terrain_set = 1
21:6/0/terrain = 0
21:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:6/0/terrains_peering_bit/right_side = 0
21:6/0/terrains_peering_bit/bottom_side = 0
21:7/0 = 0
21:7/0/terrain_set = 1
21:7/0/terrain = 0
21:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:7/0/terrains_peering_bit/bottom_side = 0
21:7/0/terrains_peering_bit/top_side = 0
21:8/0 = 0
21:8/0/terrain_set = 1
21:8/0/terrain = 0
21:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:8/0/terrains_peering_bit/right_side = 0
21:8/0/terrains_peering_bit/top_side = 0
22:8/0 = 0
22:8/0/terrain_set = 1
22:8/0/terrain = 0
22:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:8/0/terrains_peering_bit/right_side = 0
22:8/0/terrains_peering_bit/left_side = 0
23:8/0 = 0
23:8/0/terrain_set = 1
23:8/0/terrain = 0
23:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:8/0/terrains_peering_bit/left_side = 0
23:8/0/terrains_peering_bit/top_side = 0
23:7/0 = 0
23:7/0/terrain_set = 1
23:7/0/terrain = 0
23:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:7/0/terrains_peering_bit/bottom_side = 0
23:7/0/terrains_peering_bit/top_side = 0
23:6/0 = 0
23:6/0/terrain_set = 1
23:6/0/terrain = 0
23:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:6/0/terrains_peering_bit/bottom_side = 0
23:6/0/terrains_peering_bit/left_side = 0
22:6/0 = 0
22:6/0/terrain_set = 1
22:6/0/terrain = 0
22:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:6/0/terrains_peering_bit/right_side = 0
22:6/0/terrains_peering_bit/left_side = 0
24:8/0 = 0
24:8/0/terrain_set = 1
24:8/0/terrain = 0
24:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:8/0/terrains_peering_bit/top_side = 0
24:7/0 = 0
24:7/0/terrain_set = 1
24:7/0/terrain = 0
24:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:7/0/terrains_peering_bit/bottom_side = 0
24:6/0 = 0
24:6/0/terrain_set = 1
24:6/0/terrain = 0
24:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:6/0/terrains_peering_bit/right_side = 0
24:6/0/terrains_peering_bit/bottom_side = 0
24:6/0/terrains_peering_bit/left_side = 0
24:6/0/terrains_peering_bit/top_side = 0
25:6/0 = 0
25:6/0/terrain_set = 1
25:6/0/terrain = 0
25:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:6/0/terrains_peering_bit/right_side = 0
25:6/0/terrains_peering_bit/bottom_side = 0
25:6/0/terrains_peering_bit/left_side = 0
25:7/0 = 0
25:7/0/terrain_set = 1
25:7/0/terrain = 0
25:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:7/0/terrains_peering_bit/right_side = 0
25:7/0/terrains_peering_bit/bottom_side = 0
25:7/0/terrains_peering_bit/top_side = 0
26:7/0 = 0
26:7/0/terrain_set = 1
26:7/0/terrain = 0
26:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:7/0/terrains_peering_bit/right_side = 0
26:7/0/terrains_peering_bit/left_side = 0
26:7/0/terrains_peering_bit/top_side = 0
26:6/0 = 0
26:6/0/terrain_set = 1
26:6/0/terrain = 0
26:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:6/0/terrains_peering_bit/bottom_side = 0
26:6/0/terrains_peering_bit/left_side = 0
26:6/0/terrains_peering_bit/top_side = 0
25:8/0 = 0
25:8/0/terrain_set = 1
25:8/0/terrain = 0
25:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:8/0/terrains_peering_bit/right_side = 0
26:8/0 = 0
26:8/0/terrain_set = 1
26:8/0/terrain = 0
26:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:8/0/terrains_peering_bit/left_side = 0
[resource]
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Terrain 0"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_1/mode = 0
terrain_set_1/terrain_0/name = "Terrain 0"
terrain_set_1/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_12wsl")
+253 -26
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+69
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@@ -0,0 +1,69 @@
using System;
using Godot;
public partial class CameraController : Camera2D
{
[Export] public float ZoomStep = 0.1f;
[Export] public float MinZoom = 0.5f;
[Export] public float MaxZoom = 3.0f;
[Export] private float minX = 0f;
[Export] private float maxX = 0f;
[Export] private float minY = 0f;
[Export] private float maxY = 0f;
private bool _dragging;
private Vector2 _grabWorldPos;
public override void _Input(InputEvent @event)
{
// Middle mouse drag
if (@event is InputEventMouseButton mb)
{
if (mb.ButtonIndex == MouseButton.Middle)
{
_dragging = mb.Pressed;
if (_dragging)
_grabWorldPos = GetGlobalMousePosition();
}
// Scroll zoom
if (mb.Pressed &&
(mb.ButtonIndex == MouseButton.WheelUp ||
mb.ButtonIndex == MouseButton.WheelDown))
{
Vector2 mouseBeforeZoom = GetGlobalMousePosition();
float zoomFactor = mb.ButtonIndex == MouseButton.WheelUp
? -ZoomStep
: ZoomStep;
float newZoom = Mathf.Clamp(Zoom.X + zoomFactor, MinZoom, MaxZoom);
Zoom = new Vector2(newZoom, newZoom);
// keep cursor locked to same world point
Vector2 mouseAfterZoom = GetGlobalMousePosition();
GlobalPosition += mouseBeforeZoom - mouseAfterZoom;
ClampPos();
}
}
if (_dragging && @event is InputEventMouseMotion)
{
Vector2 currentWorld = GetGlobalMousePosition();
GlobalPosition += _grabWorldPos - currentWorld;
ClampPos();
}
}
private void ClampPos()
{
var t = GetCanvasTransform();
var camrect = t.AffineInverse().BasisXform(GetViewportRect().Size);
GlobalPosition = new Vector2(
Mathf.Clamp(GlobalPosition.X, LimitLeft + camrect.X / 2, LimitRight - camrect.X / 2),
Mathf.Clamp(GlobalPosition.Y, LimitTop + camrect.Y / 2, LimitBottom - camrect.Y / 2)
);
}
}
+1
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@@ -0,0 +1 @@
uid://df0osorq00h7v
+5 -1
View File
@@ -5,7 +5,11 @@ public partial class GameController : Node
{
public static GameController Instance;
[Export] public Node2D Player;
[Export] private float _ShrineStartHP;
public int Wave { get; private set; }
public int Currency { get; private set; }
public float ShrineHealth { get; private set; }
public override void _Ready()
{
+13
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@@ -0,0 +1,13 @@
using Godot;
namespace fgj26.Scripts.Common;
public partial class ProjectileParent : Node2D
{
public static ProjectileParent Instance;
public override void _Ready()
{
Instance = this;
}
}
+1
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@@ -0,0 +1 @@
uid://dxx6nyrs12mr6
+39
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@@ -0,0 +1,39 @@
using Godot;
using System;
public partial class Health : Node
{
[Export] private Node2D _parent;
[Export] private float _baseMaxHp;
public float MaxHP { get; private set; }
public float CurHP { get; private set; }
[Signal]
public delegate void DeathEventHandler(Node2D node);
public override void _EnterTree()
{
CurHP = MaxHP = _baseMaxHp * Mathf.Pow(GameController.Instance.Wave, 1.067f);
}
public void Substract(float v)
{
v = Mathf.Abs(v);
CurHP -= v;
if (CurHP <= 0)
{
EmitSignalDeath(_parent);
}
}
public void Add(float v)
{
v = Mathf.Abs(v);
CurHP = Math.Clamp(CurHP + v, 0f, MaxHP);
}
public void Reset()
{
CurHP = MaxHP = _baseMaxHp * Mathf.Pow(GameController.Instance.Wave, 1.067f);
}
}
+1
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@@ -0,0 +1 @@
uid://dvkd1keu854so
+26
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@@ -0,0 +1,26 @@
using System;
using Godot;
public partial class Enemy : PathFollow2D
{
[Export] public EnemyType Type;
[Export] public Health Health;
public event Action<Enemy> Died;
public override void _Ready()
{
Health.Death += _ => Died?.Invoke(this);
}
public void ResetEnemy()
{
GlobalPosition = Vector2.Zero;
Rotation = 0f;
Visible = true;
ProcessMode = ProcessModeEnum.Inherit;
Health.Reset();
// reset velocity, animation, AI, etc here
}
}
+1
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@@ -0,0 +1 @@
uid://bj52mq7uip7di
+6
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@@ -0,0 +1,6 @@
using Godot;
public partial class EnemyArea : Area2D
{
[Export] public Enemy Enemy { get; set; }
}
+1
View File
@@ -0,0 +1 @@
uid://c247m8m3qmlk0
+9 -15
View File
@@ -3,24 +3,18 @@ using System;
public partial class EnemyMovement : Node
{
[Export] private NavigationAgent2D _agent2D;
[Export] private CharacterBody2D _body2D;
[Export] private PathFollow2D _pathFollow2D;
[Export] private float _speed;
private double _time = 0;
public override void _PhysicsProcess(double delta)
public override void _EnterTree()
{
_time += delta;
if (_time > 0.2)
{
_time = 0;
_agent2D.SetTargetPosition(GameController.Instance.Player.GlobalPosition);
}
// _parent.Position = _agent2D.GetNextPathPosition();
var gpos = _agent2D.GetNextPathPosition();
var dir = (gpos - _body2D.GlobalPosition).Normalized();
// _body2D.SetVelocity(dir * _speed * (float)delta);
_body2D.GlobalPosition += dir * _speed * (float)delta;
_pathFollow2D.ProgressRatio = 0;
}
public override void _Process(double delta)
{
_pathFollow2D.ProgressRatio += (float)delta * (_speed / 1000f);
}
}
+59
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@@ -0,0 +1,59 @@
using Godot;
using System.Collections.Generic;
public enum EnemyType
{
Stone,
Stump,
Liquid
}
public partial class EnemyPool : Node
{
[Export] private Godot.Collections.Dictionary<EnemyType, PackedScene> _scenes;
[Export] private int _poolSize = 10;
private readonly Dictionary<EnemyType, Queue<Enemy>> _pool = new();
public override void _Ready()
{
foreach (var kvp in _scenes)
{
var q = new Queue<Enemy>();
_pool[kvp.Key] = q;
for (int i = 0; i < _poolSize; i++)
q.Enqueue(CreateEnemy(kvp.Key));
}
}
private Enemy CreateEnemy(EnemyType type)
{
var e = _scenes[type].Instantiate<Enemy>();
e.Died += ReturnToPool;
return e;
}
public Enemy Get(EnemyType type)
{
if (!_pool.TryGetValue(type, out var q))
return null;
var e = q.Count > 0 ? q.Dequeue() : CreateEnemy(type);
e.ResetEnemy();
return e;
}
private void ReturnToPool(Enemy e)
{
e.GetParent()?.RemoveChild(e);
e.ProcessMode = ProcessModeEnum.Disabled;
_pool[e.Type].Enqueue(e);
}
public EnemyType GetRandomType()
{
var keys = new List<EnemyType>(_pool.Keys);
return keys[GD.RandRange(0, keys.Count - 1)];
}
}
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using Godot;
using System.Collections.Generic;
public partial class EnemySpawner : Node
{
[Export] private Node _pathParent;
[Export] private EnemyPool _pool;
private readonly List<Path2D> _paths = new();
public override void _Ready()
{
foreach (var c in _pathParent.GetChildren())
if (c is Path2D p)
_paths.Add(p);
for (int i = 0; i < 10; i++)
SpawnWithDelay(i * 0.33f);
}
private async void SpawnWithDelay(float t)
{
await ToSignal(GetTree().CreateTimer(t), SceneTreeTimer.SignalName.Timeout);
Spawn();
}
private void Spawn()
{
if (_paths.Count == 0) return;
var path = _paths[GD.RandRange(0, _paths.Count - 1)];
var type = _pool.GetRandomType();
var enemy = _pool.Get(type);
if (enemy == null) return;
path.AddChild(enemy);
}
}
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uid://cds2rrl4yjexf
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using System;
using Godot;
namespace fgj26.Scripts.Helpers;
public static class Helpers
{
public static Node2D GetClosest(Node2D from, Node2D[] targets)
{
ArgumentNullException.ThrowIfNull(from);
ArgumentNullException.ThrowIfNull(targets);
if (targets.Length == 0) throw new ArgumentNullException(nameof(targets));
float dist = float.PositiveInfinity;
Node2D closest = null;
foreach (var t in targets)
{
var td = t.GlobalPosition.DistanceTo(from.GlobalPosition);
if (td < dist)
{
dist = td;
closest = t;
}
}
return closest;
}
}
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using System;
public static class RandomHelper
{
// Single Random instance for the whole app
private static readonly Random _rand = new Random();
// Random integer [min, max] inclusive
public static int Int(int min, int max)
{
return _rand.Next(min, max + 1); // max is inclusive
}
// Random float [min, max)
public static float Float(float min, float max)
{
return (float)(_rand.NextDouble() * (max - min) + min);
}
// Random double [min, max)
public static double Double(double min, double max)
{
return _rand.NextDouble() * (max - min) + min;
}
// Random element from an array
public static T Choice<T>(T[] array)
{
if (array == null || array.Length == 0)
throw new ArgumentException("Array cannot be null or empty.");
return array[_rand.Next(array.Length)];
}
// Random enum value
public static T ChoiceEnum<T>() where T : Enum
{
Array values = Enum.GetValues(typeof(T)); // returns System.Array
return (T)values.GetValue(_rand.Next(values.Length)); // use GetValue
}
}
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using System;
using Godot;
using Godot.Collections;
public partial class Projectile : Node2D
{
[Export] private Array<EnemyType> _superEffective;
[Export] private float _baseDamage;
[Export] private float _speed;
[Export] private Area2D _hurtBox;
private float _ttl = 10f;
public event Action<Projectile> OnDespawn;
public Vector2 Direction;
public override void _Ready()
{
_hurtBox.AreaEntered += AreaEntered;
_hurtBox.BodyEntered += BodyEntered;
}
public override void _PhysicsProcess(double delta)
{
GlobalPosition += Direction * _speed * (float)delta;
_ttl -= (float)delta;
if (_ttl > 0f) return;
CallDeferred(nameof(Despawn));
}
private void AreaEntered(Area2D area)
{
if (area is EnemyArea earea)
{
float isSe = _superEffective.Contains(earea.Enemy.Type) ? 2f : 1f;
earea.Enemy.Health.Substract(_baseDamage * isSe);
}
CallDeferred(nameof(Despawn));
}
private void BodyEntered(Node2D node)
{
CallDeferred(nameof(Despawn));
}
private void Despawn()
{
OnDespawn?.Invoke(this);
}
}
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using System.Collections.Generic;
using Godot;
public partial class ProjectilePool : Node
{
[Export] private PackedScene _scene;
[Export] private int _poolSize;
private readonly Queue<Projectile> _pool = new();
public override void _Ready()
{
for (int i = 0; i < _poolSize; i++)
{
_pool.Enqueue(CreateProjectile());
}
}
private Projectile CreateProjectile()
{
var p = _scene.Instantiate<Projectile>();
p.OnDespawn += ReturnToPool;
return p;
}
public Projectile Get()
{
var p = _pool.Count > 0 ? _pool.Dequeue() : CreateProjectile();
return p;
}
private void ReturnToPool(Projectile p)
{
p.GetParent()?.RemoveChild(p);
p.ProcessMode = ProcessModeEnum.Disabled;
_pool.Enqueue(p);
}
}
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using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using fgj26.Scripts.Common;
using fgj26.Scripts.Helpers;
public partial class Turret : Node
{
[Export] private Area2D _Attackrange;
[Export] private float _fireRate;
[Export] private Node2D _parent;
[Export] private ProjectilePool _projectilePool;
private float _fireTimer = 0f;
private HashSet<Enemy> _enemiesInRange = new HashSet<Enemy>();
public override void _EnterTree()
{
_Attackrange.AreaEntered += EnemyEntered;
_Attackrange.AreaExited += EnemyExited;
}
private void EnemyEntered(Area2D enemyHitBox)
{
if (enemyHitBox is EnemyArea earea)
{
_enemiesInRange.Add(earea.Enemy);
GD.Print(earea.Name);
}
}
private void EnemyExited(Area2D enemyHitBox)
{
if (enemyHitBox is EnemyArea earea)
{
_enemiesInRange.Remove(earea.Enemy);
GD.Print(earea.Name);
}
}
public override void _Process(double delta)
{
if (_enemiesInRange.Count == 0) return;
_fireTimer += (float)delta;
if (!(_fireTimer >= 1f / _fireRate)) return;
_fireTimer = 0;
var t = Helpers.GetClosest(_parent,_enemiesInRange.ToArray());
var dir = (t.GlobalPosition - _parent.GlobalPosition).Normalized();
var proj = _projectilePool.Get();
proj.Direction = dir;
proj.GlobalPosition = _parent.GlobalPosition;
proj.Rotation = dir.Angle();
ProjectileParent.Instance.AddChild(proj);
}
}
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using Godot;
namespace fgj26.Scripts.Turrets;
public partial class TurretController : Node2D
{
}
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[physics]
2d/default_gravity_vector=Vector2(0, 0)
[rendering]
viewport/hdr_2d=true
environment/defaults/default_clear_color=Color(0.1254902, 0.1254902, 0.1254902, 1)
environment/defaults/default_environment="uid://cg7bginhcdl5w"