19 lines
390 B
C#
19 lines
390 B
C#
using Godot;
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using System;
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public partial class GameController : Node
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{
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public static GameController Instance;
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[Export] private float _ShrineStartHP;
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public int Wave { get; private set; }
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public int Currency { get; private set; }
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public float ShrineHealth { get; private set; }
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public override void _Ready()
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{
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GameController.Instance = this;
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}
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}
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