Files
fgj-26/Scripts/Common/GameController.cs
T
2026-01-31 23:25:02 +02:00

19 lines
390 B
C#

using Godot;
using System;
public partial class GameController : Node
{
public static GameController Instance;
[Export] private float _ShrineStartHP;
public int Wave { get; private set; }
public int Currency { get; private set; }
public float ShrineHealth { get; private set; }
public override void _Ready()
{
GameController.Instance = this;
}
}