Files
fgj-26/Resources/environmentTileMap.tres
T
2026-01-31 23:25:02 +02:00

384 lines
15 KiB
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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://b15j7vhkfu415"]
[ext_resource type="Texture2D" uid="uid://cs7vjtoap8v26" path="res://Assets/Sprites/Environments/environment.png" id="1_7wjyg"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_12wsl"]
texture = ExtResource("1_7wjyg")
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 8, 4, 4, 8, 0, 8, -4, 4, -4, 0, 0, -4, 4, -4, 8)
0:0/0/terrains_peering_bit/bottom_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, -8, 4, -8, 4, -4, 0, 0, -4, 4, -8, 4)
2:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 4, -8, 4)
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 0, -8, 4, -4, 8, 0, 8, 4, 4, 4, 0, 0, -4, -4)
0:2/0/terrains_peering_bit/top_right_corner = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 0, -8, 0, 8, -4, 8)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, 0, -8, 0)
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_left_corner = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 0, 8, 4, 8, 4, -8)
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, -4, 4, 0, 8, 4, 8, 4, 4, 0, 0, -4, -4, -8, -4)
2:0/0/terrains_peering_bit/bottom_left_corner = 0
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 8, 4, 8, 6, 6, 8, 4, 8, 0, 4, 4)
3:0/0/terrains_peering_bit/bottom_left_corner = 0
3:0/0/terrains_peering_bit/left_side = 0
3:0/0/terrains_peering_bit/top_left_corner = 0
3:0/0/terrains_peering_bit/top_side = 0
3:0/0/terrains_peering_bit/top_right_corner = 0
3:1/0 = 0
3:1/0/terrain_set = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 4, -8, 4, 8, 0, 8)
3:1/0/terrains_peering_bit/bottom_left_corner = 0
3:1/0/terrains_peering_bit/left_side = 0
3:1/0/terrains_peering_bit/top_left_corner = 0
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, 8, -4, 6, -6, 4, -8, 0, -8, 4, -4)
3:2/0/terrains_peering_bit/bottom_right_corner = 0
3:2/0/terrains_peering_bit/bottom_side = 0
3:2/0/terrains_peering_bit/bottom_left_corner = 0
3:2/0/terrains_peering_bit/left_side = 0
3:2/0/terrains_peering_bit/top_left_corner = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, 8, -4, -8, -4, -8, 0)
4:2/0/terrains_peering_bit/bottom_right_corner = 0
4:2/0/terrains_peering_bit/bottom_side = 0
4:2/0/terrains_peering_bit/bottom_left_corner = 0
4:1/0 = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, -8, 4, 8, 4, 8, 0)
4:0/0/terrains_peering_bit/top_left_corner = 0
4:0/0/terrains_peering_bit/top_side = 0
4:0/0/terrains_peering_bit/top_right_corner = 0
5:0/0 = 0
5:0/0/terrain_set = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, -8, 4, -6, 6, -4, 8, 0, 8, -4, 4)
5:0/0/terrains_peering_bit/right_side = 0
5:0/0/terrains_peering_bit/bottom_right_corner = 0
5:0/0/terrains_peering_bit/top_left_corner = 0
5:0/0/terrains_peering_bit/top_side = 0
5:0/0/terrains_peering_bit/top_right_corner = 0
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -4, -8, -4, 8, 0, 8)
5:1/0/terrains_peering_bit/right_side = 0
5:1/0/terrains_peering_bit/bottom_right_corner = 0
5:1/0/terrains_peering_bit/top_right_corner = 0
5:2/0 = 0
5:2/0/terrain_set = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -4, -8, -6, -6, -8, -4, -8, 0, -4, -4)
5:2/0/terrains_peering_bit/right_side = 0
5:2/0/terrains_peering_bit/bottom_right_corner = 0
5:2/0/terrains_peering_bit/bottom_side = 0
5:2/0/terrains_peering_bit/bottom_left_corner = 0
5:2/0/terrains_peering_bit/top_right_corner = 0
8:4/size_in_atlas = Vector2i(1, 2)
8:4/next_alternative_id = 4
8:4/0 = 0
8:4/0/texture_origin = Vector2i(0, 8)
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
9:4/size_in_atlas = Vector2i(1, 2)
9:4/0 = 0
9:4/0/texture_origin = Vector2i(0, 8)
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 6, 0, 6, 8, -8, 8)
0:4/size_in_atlas = Vector2i(4, 5)
0:4/0 = 0
0:4/0/texture_origin = Vector2i(0, 32)
0:4/0/y_sort_origin = -4
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 12, 4, -12, 4)
7:4/size_in_atlas = Vector2i(1, 2)
7:4/0 = 0
7:4/0/texture_origin = Vector2i(0, 8)
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 0, 8, 0, 8, 8, -6, 8)
4:7/size_in_atlas = Vector2i(2, 2)
4:7/0 = 0
4:7/0/texture_origin = Vector2i(0, 8)
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 12, 8, -12, 8)
5:6/0 = 0
5:6/0/y_sort_origin = 4
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 8, 6, 8, 8, 6, 8, 4, -8, 4)
7:7/size_in_atlas = Vector2i(1, 2)
7:7/0 = 0
7:7/0/texture_origin = Vector2i(0, 8)
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.9892235, 0, 8, 0, 8, 8, -8, 8)
8:7/size_in_atlas = Vector2i(1, 2)
8:7/0 = 0
8:7/0/texture_origin = Vector2i(0, 8)
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
9:7/size_in_atlas = Vector2i(1, 2)
9:7/0 = 0
9:7/0/texture_origin = Vector2i(0, 8)
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
13:0/0 = 0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 0, 8, 0, 8, 8, -7, 8)
14:0/0 = 0
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, -8, 0, -8, 8, 8, 8)
15:0/0 = 0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, 0, -8, 0, -8, 8, 7, 8)
13:1/0 = 0
13:1/0/y_sort_origin = -8
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -7, -8, -7, 8, -6, 8, -6, 16, -4, 16)
15:1/0 = 0
15:1/0/y_sort_origin = -8
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 7, -8, 7, 8, 6, 8, 6, 16, 4, 16)
13:2/0 = 0
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 0, 8, 0, 8, 8, -6, 8)
15:2/0 = 0
15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 0, -8, 0, -8, 8, 6, 8)
16:0/0 = 0
16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 0, 8, 0, 8, 8, 4, 8)
16:1/next_alternative_id = 2
16:1/0 = 0
16:1/0/y_sort_origin = -8
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 7, -8, 7, 8, 4, 8)
16:2/0 = 0
16:2/0/y_sort_origin = 7
16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 7, -8, 7, 8, 4, 8)
17:0/0 = 0
17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
18:0/0 = 0
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
19:0/0 = 0
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 0, -8, 0, -8, 8, -4, 8)
19:1/next_alternative_id = 2
19:1/0 = 0
19:1/0/y_sort_origin = -8
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -7, -8, -7, 8, -4, 8)
19:2/0 = 0
19:2/0/y_sort_origin = 7
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -7, -8, -7, 8, -4, 8)
14:6/size_in_atlas = Vector2i(1, 2)
14:6/0 = 0
14:6/0/texture_origin = Vector2i(0, 8)
14:6/0/y_sort_origin = 7
14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -24, -7, -24, -7, 8, -4, 8)
14:4/size_in_atlas = Vector2i(1, 2)
14:4/0 = 0
14:4/0/texture_origin = Vector2i(0, 8)
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, -7, 0, -7, 8, 8, 8)
15:4/size_in_atlas = Vector2i(1, 2)
15:4/0 = 0
15:4/0/texture_origin = Vector2i(0, 8)
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, -8, 0, -8, 8, 8, 8)
16:4/size_in_atlas = Vector2i(1, 2)
16:4/0 = 0
16:4/0/texture_origin = Vector2i(0, 8)
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 0, -8, 0, -8, 8, -6, 8, -6, 32, -4, 32)
16:6/size_in_atlas = Vector2i(1, 2)
16:6/0 = 0
16:6/0/texture_origin = Vector2i(0, 8)
16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, -6, 0, -6, 8, 8, 8)
17:6/size_in_atlas = Vector2i(1, 2)
17:6/0 = 0
17:6/0/texture_origin = Vector2i(0, 8)
17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 6, 0, 6, 8, -8, 8)
17:4/size_in_atlas = Vector2i(1, 2)
17:4/0 = 0
17:4/0/texture_origin = Vector2i(0, 8)
17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 0, 8, 0, 8, 8, 6, 8, 6, 32, 4, 32)
18:4/size_in_atlas = Vector2i(1, 2)
18:4/0 = 0
18:4/0/texture_origin = Vector2i(0, 8)
18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
19:4/size_in_atlas = Vector2i(1, 2)
19:4/0 = 0
19:4/0/texture_origin = Vector2i(0, 8)
19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 7, 0, 7, 8, -8, 8)
19:6/size_in_atlas = Vector2i(1, 2)
19:6/0 = 0
19:6/0/texture_origin = Vector2i(0, 8)
19:6/0/y_sort_origin = 7
19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -24, 7, -24, 7, 8, 4, 8)
9:2/0 = 0
8:2/0 = 0
7:2/0 = 0
9:1/0 = 0
8:1/0 = 0
7:1/0 = 0
11:6/size_in_atlas = Vector2i(2, 3)
11:6/0 = 0
11:6/0/texture_origin = Vector2i(0, 16)
11:6/0/y_sort_origin = 5
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, -16, 5, 16, 5, 16, 8)
20:1/0 = 0
20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 0, 8, 0, 8, 8, 6, 8)
23:1/0 = 0
23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -8, 8, -8, 0, -6, 0)
20:3/size_in_atlas = Vector2i(1, 2)
20:3/next_alternative_id = 2
20:3/0 = 0
20:3/0/texture_origin = Vector2i(0, 8)
20:3/0/y_sort_origin = 7
20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, 6, 0, 6, 8, 8, 8)
20:3/1 = 1
20:3/1/texture_origin = Vector2i(0, 8)
20:3/1/y_sort_origin = -24
20:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 8, 8, 8, -24, 4, -24, 4, -20, 6, -20)
23:3/size_in_atlas = Vector2i(1, 2)
23:3/next_alternative_id = 2
23:3/0 = 0
23:3/0/texture_origin = Vector2i(0, 8)
23:3/0/y_sort_origin = 7
23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -6, 8, -6, 0, -8, 0)
23:3/1 = 1
23:3/1/texture_origin = Vector2i(0, 8)
23:3/1/y_sort_origin = -24
23:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -8, 8, -8, -24, -4, -24, -4, -20, -6, -20)
7:0/0 = 0
8:0/0 = 0
9:0/0 = 0
21:6/0 = 0
21:6/0/terrain_set = 1
21:6/0/terrain = 0
21:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:6/0/terrains_peering_bit/right_side = 0
21:6/0/terrains_peering_bit/bottom_side = 0
21:7/0 = 0
21:7/0/terrain_set = 1
21:7/0/terrain = 0
21:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:7/0/terrains_peering_bit/bottom_side = 0
21:7/0/terrains_peering_bit/top_side = 0
21:8/0 = 0
21:8/0/terrain_set = 1
21:8/0/terrain = 0
21:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:8/0/terrains_peering_bit/right_side = 0
21:8/0/terrains_peering_bit/top_side = 0
22:8/0 = 0
22:8/0/terrain_set = 1
22:8/0/terrain = 0
22:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:8/0/terrains_peering_bit/right_side = 0
22:8/0/terrains_peering_bit/left_side = 0
23:8/0 = 0
23:8/0/terrain_set = 1
23:8/0/terrain = 0
23:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:8/0/terrains_peering_bit/left_side = 0
23:8/0/terrains_peering_bit/top_side = 0
23:7/0 = 0
23:7/0/terrain_set = 1
23:7/0/terrain = 0
23:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:7/0/terrains_peering_bit/bottom_side = 0
23:7/0/terrains_peering_bit/top_side = 0
23:6/0 = 0
23:6/0/terrain_set = 1
23:6/0/terrain = 0
23:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:6/0/terrains_peering_bit/bottom_side = 0
23:6/0/terrains_peering_bit/left_side = 0
22:6/0 = 0
22:6/0/terrain_set = 1
22:6/0/terrain = 0
22:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:6/0/terrains_peering_bit/right_side = 0
22:6/0/terrains_peering_bit/left_side = 0
24:8/0 = 0
24:8/0/terrain_set = 1
24:8/0/terrain = 0
24:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:8/0/terrains_peering_bit/top_side = 0
24:7/0 = 0
24:7/0/terrain_set = 1
24:7/0/terrain = 0
24:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:7/0/terrains_peering_bit/bottom_side = 0
24:6/0 = 0
24:6/0/terrain_set = 1
24:6/0/terrain = 0
24:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:6/0/terrains_peering_bit/right_side = 0
24:6/0/terrains_peering_bit/bottom_side = 0
24:6/0/terrains_peering_bit/left_side = 0
24:6/0/terrains_peering_bit/top_side = 0
25:6/0 = 0
25:6/0/terrain_set = 1
25:6/0/terrain = 0
25:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:6/0/terrains_peering_bit/right_side = 0
25:6/0/terrains_peering_bit/bottom_side = 0
25:6/0/terrains_peering_bit/left_side = 0
25:7/0 = 0
25:7/0/terrain_set = 1
25:7/0/terrain = 0
25:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:7/0/terrains_peering_bit/right_side = 0
25:7/0/terrains_peering_bit/bottom_side = 0
25:7/0/terrains_peering_bit/top_side = 0
26:7/0 = 0
26:7/0/terrain_set = 1
26:7/0/terrain = 0
26:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:7/0/terrains_peering_bit/right_side = 0
26:7/0/terrains_peering_bit/left_side = 0
26:7/0/terrains_peering_bit/top_side = 0
26:6/0 = 0
26:6/0/terrain_set = 1
26:6/0/terrain = 0
26:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:6/0/terrains_peering_bit/bottom_side = 0
26:6/0/terrains_peering_bit/left_side = 0
26:6/0/terrains_peering_bit/top_side = 0
25:8/0 = 0
25:8/0/terrain_set = 1
25:8/0/terrain = 0
25:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:8/0/terrains_peering_bit/right_side = 0
26:8/0 = 0
26:8/0/terrain_set = 1
26:8/0/terrain = 0
26:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:8/0/terrains_peering_bit/left_side = 0
[resource]
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Terrain 0"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_1/mode = 0
terrain_set_1/terrain_0/name = "Terrain 0"
terrain_set_1/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_12wsl")