[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://b15j7vhkfu415"] [ext_resource type="Texture2D" uid="uid://cs7vjtoap8v26" path="res://Assets/Sprites/Environments/environment.png" id="1_7wjyg"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_12wsl"] texture = ExtResource("1_7wjyg") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 8, 4, 4, 8, 0, 8, -4, 4, -4, 0, 0, -4, 4, -4, 8) 0:0/0/terrains_peering_bit/bottom_right_corner = 0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, -8, 4, -8, 4, -4, 0, 0, -4, 4, -8, 4) 2:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 4, -8, 4) 1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_side = 0 1:2/0/terrains_peering_bit/top_right_corner = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 0, -8, 4, -4, 8, 0, 8, 4, 4, 4, 0, 0, -4, -4) 0:2/0/terrains_peering_bit/top_right_corner = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 0, -8, 0, 8, -4, 8) 0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/top_right_corner = 0 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, 0, -8, 0) 1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/bottom_left_corner = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/bottom_right_corner = 0 1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/bottom_left_corner = 0 1:1/0/terrains_peering_bit/left_side = 0 1:1/0/terrains_peering_bit/top_left_corner = 0 1:1/0/terrains_peering_bit/top_side = 0 1:1/0/terrains_peering_bit/top_right_corner = 0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 0, 8, 4, 8, 4, -8) 2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/top_left_corner = 0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, -4, 4, 0, 8, 4, 8, 4, 4, 0, 0, -4, -4, -8, -4) 2:0/0/terrains_peering_bit/bottom_left_corner = 0 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 8, 4, 8, 6, 6, 8, 4, 8, 0, 4, 4) 3:0/0/terrains_peering_bit/bottom_left_corner = 0 3:0/0/terrains_peering_bit/left_side = 0 3:0/0/terrains_peering_bit/top_left_corner = 0 3:0/0/terrains_peering_bit/top_side = 0 3:0/0/terrains_peering_bit/top_right_corner = 0 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 4, -8, 4, 8, 0, 8) 3:1/0/terrains_peering_bit/bottom_left_corner = 0 3:1/0/terrains_peering_bit/left_side = 0 3:1/0/terrains_peering_bit/top_left_corner = 0 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, 8, -4, 6, -6, 4, -8, 0, -8, 4, -4) 3:2/0/terrains_peering_bit/bottom_right_corner = 0 3:2/0/terrains_peering_bit/bottom_side = 0 3:2/0/terrains_peering_bit/bottom_left_corner = 0 3:2/0/terrains_peering_bit/left_side = 0 3:2/0/terrains_peering_bit/top_left_corner = 0 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, 8, -4, -8, -4, -8, 0) 4:2/0/terrains_peering_bit/bottom_right_corner = 0 4:2/0/terrains_peering_bit/bottom_side = 0 4:2/0/terrains_peering_bit/bottom_left_corner = 0 4:1/0 = 0 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, -8, 4, 8, 4, 8, 0) 4:0/0/terrains_peering_bit/top_left_corner = 0 4:0/0/terrains_peering_bit/top_side = 0 4:0/0/terrains_peering_bit/top_right_corner = 0 5:0/0 = 0 5:0/0/terrain_set = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, -8, 4, -6, 6, -4, 8, 0, 8, -4, 4) 5:0/0/terrains_peering_bit/right_side = 0 5:0/0/terrains_peering_bit/bottom_right_corner = 0 5:0/0/terrains_peering_bit/top_left_corner = 0 5:0/0/terrains_peering_bit/top_side = 0 5:0/0/terrains_peering_bit/top_right_corner = 0 5:1/0 = 0 5:1/0/terrain_set = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -4, -8, -4, 8, 0, 8) 5:1/0/terrains_peering_bit/right_side = 0 5:1/0/terrains_peering_bit/bottom_right_corner = 0 5:1/0/terrains_peering_bit/top_right_corner = 0 5:2/0 = 0 5:2/0/terrain_set = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, -4, -8, -6, -6, -8, -4, -8, 0, -4, -4) 5:2/0/terrains_peering_bit/right_side = 0 5:2/0/terrains_peering_bit/bottom_right_corner = 0 5:2/0/terrains_peering_bit/bottom_side = 0 5:2/0/terrains_peering_bit/bottom_left_corner = 0 5:2/0/terrains_peering_bit/top_right_corner = 0 8:4/size_in_atlas = Vector2i(1, 2) 8:4/next_alternative_id = 4 8:4/0 = 0 8:4/0/texture_origin = Vector2i(0, 8) 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) 9:4/size_in_atlas = Vector2i(1, 2) 9:4/0 = 0 9:4/0/texture_origin = Vector2i(0, 8) 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 6, 0, 6, 8, -8, 8) 0:4/size_in_atlas = Vector2i(4, 5) 0:4/0 = 0 0:4/0/texture_origin = Vector2i(0, 32) 0:4/0/y_sort_origin = -4 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 12, 4, -12, 4) 7:4/size_in_atlas = Vector2i(1, 2) 7:4/0 = 0 7:4/0/texture_origin = Vector2i(0, 8) 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 0, 8, 0, 8, 8, -6, 8) 4:7/size_in_atlas = Vector2i(2, 2) 4:7/0 = 0 4:7/0/texture_origin = Vector2i(0, 8) 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 12, 8, -12, 8) 5:6/0 = 0 5:6/0/y_sort_origin = 4 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 8, 6, 8, 8, 6, 8, 4, -8, 4) 7:7/size_in_atlas = Vector2i(1, 2) 7:7/0 = 0 7:7/0/texture_origin = Vector2i(0, 8) 7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.9892235, 0, 8, 0, 8, 8, -8, 8) 8:7/size_in_atlas = Vector2i(1, 2) 8:7/0 = 0 8:7/0/texture_origin = Vector2i(0, 8) 8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) 9:7/size_in_atlas = Vector2i(1, 2) 9:7/0 = 0 9:7/0/texture_origin = Vector2i(0, 8) 9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) 13:0/0 = 0 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 0, 8, 0, 8, 8, -7, 8) 14:0/0 = 0 14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, -8, 0, -8, 8, 8, 8) 15:0/0 = 0 15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(7, 0, -8, 0, -8, 8, 7, 8) 13:1/0 = 0 13:1/0/y_sort_origin = -8 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -7, -8, -7, 8, -6, 8, -6, 16, -4, 16) 15:1/0 = 0 15:1/0/y_sort_origin = -8 15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 7, -8, 7, 8, 6, 8, 6, 16, 4, 16) 13:2/0 = 0 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 0, 8, 0, 8, 8, -6, 8) 15:2/0 = 0 15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 0, -8, 0, -8, 8, 6, 8) 16:0/0 = 0 16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 0, 8, 0, 8, 8, 4, 8) 16:1/next_alternative_id = 2 16:1/0 = 0 16:1/0/y_sort_origin = -8 16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 7, -8, 7, 8, 4, 8) 16:2/0 = 0 16:2/0/y_sort_origin = 7 16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 7, -8, 7, 8, 4, 8) 17:0/0 = 0 17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) 18:0/0 = 0 18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) 19:0/0 = 0 19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 0, -8, 0, -8, 8, -4, 8) 19:1/next_alternative_id = 2 19:1/0 = 0 19:1/0/y_sort_origin = -8 19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -7, -8, -7, 8, -4, 8) 19:2/0 = 0 19:2/0/y_sort_origin = 7 19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -7, -8, -7, 8, -4, 8) 14:6/size_in_atlas = Vector2i(1, 2) 14:6/0 = 0 14:6/0/texture_origin = Vector2i(0, 8) 14:6/0/y_sort_origin = 7 14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -24, -7, -24, -7, 8, -4, 8) 14:4/size_in_atlas = Vector2i(1, 2) 14:4/0 = 0 14:4/0/texture_origin = Vector2i(0, 8) 14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, -7, 0, -7, 8, 8, 8) 15:4/size_in_atlas = Vector2i(1, 2) 15:4/0 = 0 15:4/0/texture_origin = Vector2i(0, 8) 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, -8, 0, -8, 8, 8, 8) 16:4/size_in_atlas = Vector2i(1, 2) 16:4/0 = 0 16:4/0/texture_origin = Vector2i(0, 8) 16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 0, -8, 0, -8, 8, -6, 8, -6, 32, -4, 32) 16:6/size_in_atlas = Vector2i(1, 2) 16:6/0 = 0 16:6/0/texture_origin = Vector2i(0, 8) 16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, -6, 0, -6, 8, 8, 8) 17:6/size_in_atlas = Vector2i(1, 2) 17:6/0 = 0 17:6/0/texture_origin = Vector2i(0, 8) 17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 6, 0, 6, 8, -8, 8) 17:4/size_in_atlas = Vector2i(1, 2) 17:4/0 = 0 17:4/0/texture_origin = Vector2i(0, 8) 17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 0, 8, 0, 8, 8, 6, 8, 6, 32, 4, 32) 18:4/size_in_atlas = Vector2i(1, 2) 18:4/0 = 0 18:4/0/texture_origin = Vector2i(0, 8) 18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) 19:4/size_in_atlas = Vector2i(1, 2) 19:4/0 = 0 19:4/0/texture_origin = Vector2i(0, 8) 19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 7, 0, 7, 8, -8, 8) 19:6/size_in_atlas = Vector2i(1, 2) 19:6/0 = 0 19:6/0/texture_origin = Vector2i(0, 8) 19:6/0/y_sort_origin = 7 19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -24, 7, -24, 7, 8, 4, 8) 9:2/0 = 0 8:2/0 = 0 7:2/0 = 0 9:1/0 = 0 8:1/0 = 0 7:1/0 = 0 11:6/size_in_atlas = Vector2i(2, 3) 11:6/0 = 0 11:6/0/texture_origin = Vector2i(0, 16) 11:6/0/y_sort_origin = 5 11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 8, -16, 5, 16, 5, 16, 8) 20:1/0 = 0 20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(6, 0, 8, 0, 8, 8, 6, 8) 23:1/0 = 0 23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -8, 8, -8, 0, -6, 0) 20:3/size_in_atlas = Vector2i(1, 2) 20:3/next_alternative_id = 2 20:3/0 = 0 20:3/0/texture_origin = Vector2i(0, 8) 20:3/0/y_sort_origin = 7 20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, 6, 0, 6, 8, 8, 8) 20:3/1 = 1 20:3/1/texture_origin = Vector2i(0, 8) 20:3/1/y_sort_origin = -24 20:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(6, 8, 8, 8, 8, -24, 4, -24, 4, -20, 6, -20) 23:3/size_in_atlas = Vector2i(1, 2) 23:3/next_alternative_id = 2 23:3/0 = 0 23:3/0/texture_origin = Vector2i(0, 8) 23:3/0/y_sort_origin = 7 23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -6, 8, -6, 0, -8, 0) 23:3/1 = 1 23:3/1/texture_origin = Vector2i(0, 8) 23:3/1/y_sort_origin = -24 23:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 8, -8, 8, -8, -24, -4, -24, -4, -20, -6, -20) 7:0/0 = 0 8:0/0 = 0 9:0/0 = 0 21:6/0 = 0 21:6/0/terrain_set = 1 21:6/0/terrain = 0 21:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 21:6/0/terrains_peering_bit/right_side = 0 21:6/0/terrains_peering_bit/bottom_side = 0 21:7/0 = 0 21:7/0/terrain_set = 1 21:7/0/terrain = 0 21:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 21:7/0/terrains_peering_bit/bottom_side = 0 21:7/0/terrains_peering_bit/top_side = 0 21:8/0 = 0 21:8/0/terrain_set = 1 21:8/0/terrain = 0 21:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 21:8/0/terrains_peering_bit/right_side = 0 21:8/0/terrains_peering_bit/top_side = 0 22:8/0 = 0 22:8/0/terrain_set = 1 22:8/0/terrain = 0 22:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 22:8/0/terrains_peering_bit/right_side = 0 22:8/0/terrains_peering_bit/left_side = 0 23:8/0 = 0 23:8/0/terrain_set = 1 23:8/0/terrain = 0 23:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 23:8/0/terrains_peering_bit/left_side = 0 23:8/0/terrains_peering_bit/top_side = 0 23:7/0 = 0 23:7/0/terrain_set = 1 23:7/0/terrain = 0 23:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 23:7/0/terrains_peering_bit/bottom_side = 0 23:7/0/terrains_peering_bit/top_side = 0 23:6/0 = 0 23:6/0/terrain_set = 1 23:6/0/terrain = 0 23:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 23:6/0/terrains_peering_bit/bottom_side = 0 23:6/0/terrains_peering_bit/left_side = 0 22:6/0 = 0 22:6/0/terrain_set = 1 22:6/0/terrain = 0 22:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 22:6/0/terrains_peering_bit/right_side = 0 22:6/0/terrains_peering_bit/left_side = 0 24:8/0 = 0 24:8/0/terrain_set = 1 24:8/0/terrain = 0 24:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 24:8/0/terrains_peering_bit/top_side = 0 24:7/0 = 0 24:7/0/terrain_set = 1 24:7/0/terrain = 0 24:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 24:7/0/terrains_peering_bit/bottom_side = 0 24:6/0 = 0 24:6/0/terrain_set = 1 24:6/0/terrain = 0 24:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 24:6/0/terrains_peering_bit/right_side = 0 24:6/0/terrains_peering_bit/bottom_side = 0 24:6/0/terrains_peering_bit/left_side = 0 24:6/0/terrains_peering_bit/top_side = 0 25:6/0 = 0 25:6/0/terrain_set = 1 25:6/0/terrain = 0 25:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 25:6/0/terrains_peering_bit/right_side = 0 25:6/0/terrains_peering_bit/bottom_side = 0 25:6/0/terrains_peering_bit/left_side = 0 25:7/0 = 0 25:7/0/terrain_set = 1 25:7/0/terrain = 0 25:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 25:7/0/terrains_peering_bit/right_side = 0 25:7/0/terrains_peering_bit/bottom_side = 0 25:7/0/terrains_peering_bit/top_side = 0 26:7/0 = 0 26:7/0/terrain_set = 1 26:7/0/terrain = 0 26:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 26:7/0/terrains_peering_bit/right_side = 0 26:7/0/terrains_peering_bit/left_side = 0 26:7/0/terrains_peering_bit/top_side = 0 26:6/0 = 0 26:6/0/terrain_set = 1 26:6/0/terrain = 0 26:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 26:6/0/terrains_peering_bit/bottom_side = 0 26:6/0/terrains_peering_bit/left_side = 0 26:6/0/terrains_peering_bit/top_side = 0 25:8/0 = 0 25:8/0/terrain_set = 1 25:8/0/terrain = 0 25:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 25:8/0/terrains_peering_bit/right_side = 0 26:8/0 = 0 26:8/0/terrain_set = 1 26:8/0/terrain = 0 26:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 26:8/0/terrains_peering_bit/left_side = 0 [resource] physics_layer_0/collision_layer = 1 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Terrain 0" terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) terrain_set_1/mode = 0 terrain_set_1/terrain_0/name = "Terrain 0" terrain_set_1/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) sources/0 = SubResource("TileSetAtlasSource_12wsl")