Files
fgj-26/Scripts/Common/ProjectileParent.cs
T
2026-01-31 23:25:02 +02:00

13 lines
214 B
C#

using Godot;
namespace fgj26.Scripts.Common;
public partial class ProjectileParent : Node2D
{
public static ProjectileParent Instance;
public override void _Ready()
{
Instance = this;
}
}