Basic player & enemy movement.
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fgj26
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[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."]
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|
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
1:2/0 = 0
|
||||||
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
|
||||||
|
0:2/0 = 0
|
||||||
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 0, 8, 0, 8, 8, -8, 8)
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 8, -8, 8)
|
||||||
|
1:0/0 = 0
|
||||||
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0)
|
||||||
|
1:1/0 = 0
|
||||||
|
2:1/0 = 0
|
||||||
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 0, 8, 8, 8, 8, -8)
|
||||||
|
2:0/0 = 0
|
||||||
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, 8, 8, 8, 8, -8, -8, -8)
|
||||||
|
3:0/0 = 0
|
||||||
|
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 8, 0, 0, 8, 0, 8, -8, -8, -8, -8, 8)
|
||||||
|
3:1/0 = 0
|
||||||
|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 0, 8, -8, 8, -8, -8)
|
||||||
|
3:2/0 = 0
|
||||||
|
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 0, 0, 8, 0, 8, 8, -8, 8, -8, -8)
|
||||||
|
4:2/0 = 0
|
||||||
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
|
||||||
|
4:1/0 = 0
|
||||||
|
4:0/0 = 0
|
||||||
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, -8, -8, -8)
|
||||||
|
5:0/0 = 0
|
||||||
|
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, 8, 8, 8, 8, -8, -8, -8)
|
||||||
|
5:1/0 = 0
|
||||||
|
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 0, 8, 8, 8, 8, -8)
|
||||||
|
5:2/0 = 0
|
||||||
|
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
7:1/0 = 0
|
||||||
|
8:1/0 = 0
|
||||||
|
9:1/0 = 0
|
||||||
|
7:2/0 = 0
|
||||||
|
8:2/0 = 0
|
||||||
|
9:2/0 = 0
|
||||||
|
8:4/size_in_atlas = Vector2i(1, 2)
|
||||||
|
8:4/0 = 0
|
||||||
|
8:4/0/texture_origin = Vector2i(0, 8)
|
||||||
|
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
|
||||||
|
9:4/size_in_atlas = Vector2i(1, 2)
|
||||||
|
9:4/0 = 0
|
||||||
|
9:4/0/texture_origin = Vector2i(0, 8)
|
||||||
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 6, 0, 6, 8, -8, 8)
|
||||||
|
0:4/size_in_atlas = Vector2i(4, 5)
|
||||||
|
0:4/0 = 0
|
||||||
|
0:4/0/texture_origin = Vector2i(0, 32)
|
||||||
|
0:4/0/y_sort_origin = -4
|
||||||
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 12, 4, -12, 4)
|
||||||
|
7:4/size_in_atlas = Vector2i(1, 2)
|
||||||
|
7:4/0 = 0
|
||||||
|
7:4/0/texture_origin = Vector2i(0, 8)
|
||||||
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 0, 8, 0, 8, 8, -6, 8)
|
||||||
|
4:7/size_in_atlas = Vector2i(2, 2)
|
||||||
|
4:7/0 = 0
|
||||||
|
4:7/0/texture_origin = Vector2i(0, 8)
|
||||||
|
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 12, 8, -12, 8)
|
||||||
|
5:6/0 = 0
|
||||||
|
5:6/0/y_sort_origin = 4
|
||||||
|
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 8, 6, 8, 8, 6, 8, 4, -8, 4)
|
||||||
|
7:7/size_in_atlas = Vector2i(1, 2)
|
||||||
|
7:7/0 = 0
|
||||||
|
7:7/0/texture_origin = Vector2i(0, 8)
|
||||||
|
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.9892235, 0, 8, 0, 8, 8, -8, 8)
|
||||||
|
8:7/size_in_atlas = Vector2i(1, 2)
|
||||||
|
8:7/0 = 0
|
||||||
|
8:7/0/texture_origin = Vector2i(0, 8)
|
||||||
|
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
|
||||||
|
9:7/size_in_atlas = Vector2i(1, 2)
|
||||||
|
9:7/0 = 0
|
||||||
|
9:7/0/texture_origin = Vector2i(0, 8)
|
||||||
|
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
physics_layer_0/collision_layer = 1
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_12wsl")
|
||||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,14 @@
|
|||||||
|
using Godot;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public partial class GameController : Node
|
||||||
|
{
|
||||||
|
public static GameController Instance;
|
||||||
|
|
||||||
|
[Export] public Node2D Player;
|
||||||
|
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
GameController.Instance = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://djp8dmixf6sq2
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
using Godot;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public partial class EnemyMovement : Node
|
||||||
|
{
|
||||||
|
[Export] private NavigationAgent2D _agent2D;
|
||||||
|
[Export] private CharacterBody2D _body2D;
|
||||||
|
[Export] private float _speed;
|
||||||
|
|
||||||
|
private double _time = 0;
|
||||||
|
|
||||||
|
public override void _PhysicsProcess(double delta)
|
||||||
|
{
|
||||||
|
_time += delta;
|
||||||
|
if (_time > 0.2)
|
||||||
|
{
|
||||||
|
_time = 0;
|
||||||
|
_agent2D.SetTargetPosition(GameController.Instance.Player.GlobalPosition);
|
||||||
|
}
|
||||||
|
// _parent.Position = _agent2D.GetNextPathPosition();
|
||||||
|
var gpos = _agent2D.GetNextPathPosition();
|
||||||
|
var dir = (gpos - _body2D.GlobalPosition).Normalized();
|
||||||
|
// _body2D.SetVelocity(dir * _speed * (float)delta);
|
||||||
|
_body2D.GlobalPosition += dir * _speed * (float)delta;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://cu37tswrk107q
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
using Godot;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public partial class PlayerMovement : Node
|
||||||
|
{
|
||||||
|
[Export] private CharacterBody2D _body2D;
|
||||||
|
|
||||||
|
[Export] private float _speed;
|
||||||
|
|
||||||
|
private Vector2 _direction = new ();
|
||||||
|
|
||||||
|
public override void _Process(double delta)
|
||||||
|
{
|
||||||
|
ReadInput();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _PhysicsProcess(double delta)
|
||||||
|
{
|
||||||
|
float dt = (float)delta;
|
||||||
|
|
||||||
|
_body2D.SetVelocity(_direction * _speed * dt);
|
||||||
|
_body2D.MoveAndSlide();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ReadInput()
|
||||||
|
{
|
||||||
|
_direction.X = Input.GetAxis("move_left", "move_right");
|
||||||
|
_direction.Y = Input.GetAxis("move_up", "move_down");
|
||||||
|
_direction = _direction.Normalized();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://8drbh4rcl410
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
<Project Sdk="Godot.NET.Sdk/4.5.0">
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
|
||||||
|
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||||
|
</PropertyGroup>
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 2012
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "fgj26", "fgj26.csproj", "{ECD24DA8-80B8-437C-9DB1-839996C9A21B}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
ExportDebug|Any CPU = ExportDebug|Any CPU
|
||||||
|
ExportRelease|Any CPU = ExportRelease|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{ECD24DA8-80B8-437C-9DB1-839996C9A21B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{ECD24DA8-80B8-437C-9DB1-839996C9A21B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{ECD24DA8-80B8-437C-9DB1-839996C9A21B}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
|
||||||
|
{ECD24DA8-80B8-437C-9DB1-839996C9A21B}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
|
||||||
|
{ECD24DA8-80B8-437C-9DB1-839996C9A21B}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
|
||||||
|
{ECD24DA8-80B8-437C-9DB1-839996C9A21B}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
+45
-1
@@ -11,9 +11,53 @@ config_version=5
|
|||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="fgj26"
|
config/name="fgj26"
|
||||||
config/features=PackedStringArray("4.5", "Forward Plus")
|
run/main_scene="uid://csyk43kt3xbyx"
|
||||||
|
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
[dotnet]
|
[dotnet]
|
||||||
|
|
||||||
project/assembly_name="fgj26"
|
project/assembly_name="fgj26"
|
||||||
|
|
||||||
|
[input]
|
||||||
|
|
||||||
|
move_up={
|
||||||
|
"deadzone": 0.1,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_right={
|
||||||
|
"deadzone": 0.1,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_down={
|
||||||
|
"deadzone": 0.1,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_left={
|
||||||
|
"deadzone": 0.1,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
dash={
|
||||||
|
"deadzone": 0.1,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
attack={
|
||||||
|
"deadzone": 0.1,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
[physics]
|
||||||
|
|
||||||
|
2d/default_gravity_vector=Vector2(0, 0)
|
||||||
|
|||||||
Reference in New Issue
Block a user