Files
fgj-26/Scripts/Enemies/EnemyMovement.cs
T
2026-01-31 01:54:47 +02:00

27 lines
787 B
C#

using Godot;
using System;
public partial class EnemyMovement : Node
{
[Export] private NavigationAgent2D _agent2D;
[Export] private CharacterBody2D _body2D;
[Export] private float _speed;
private double _time = 0;
public override void _PhysicsProcess(double delta)
{
_time += delta;
if (_time > 0.2)
{
_time = 0;
_agent2D.SetTargetPosition(GameController.Instance.Player.GlobalPosition);
}
// _parent.Position = _agent2D.GetNextPathPosition();
var gpos = _agent2D.GetNextPathPosition();
var dir = (gpos - _body2D.GlobalPosition).Normalized();
// _body2D.SetVelocity(dir * _speed * (float)delta);
_body2D.GlobalPosition += dir * _speed * (float)delta;
}
}