save
This commit is contained in:
@@ -5,7 +5,11 @@ public partial class GameController : Node
|
||||
{
|
||||
public static GameController Instance;
|
||||
|
||||
[Export] public Node2D Player;
|
||||
[Export] private float _ShrineStartHP;
|
||||
|
||||
public int Wave { get; private set; }
|
||||
public int Currency { get; private set; }
|
||||
public float ShrineHealth { get; private set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
using Godot;
|
||||
|
||||
namespace fgj26.Scripts.Common;
|
||||
|
||||
public partial class ProjectileParent : Node2D
|
||||
{
|
||||
public static ProjectileParent Instance;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://dxx6nyrs12mr6
|
||||
Reference in New Issue
Block a user