Files
fgj-26/Scripts/Turrets/Turret.cs
T

58 lines
1.6 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using fgj26.Scripts.Common;
using fgj26.Scripts.Helpers;
public partial class Turret : Node
{
[Export] private Area2D _Attackrange;
[Export] private float _fireRate;
[Export] private Node2D _parent;
[Export] private ProjectilePool _projectilePool;
[Export] private AudioStreamPlayer2D _audio;
private float _fireTimer = 0f;
private HashSet<Enemy> _enemiesInRange = new HashSet<Enemy>();
public override void _EnterTree()
{
_Attackrange.AreaEntered += EnemyEntered;
_Attackrange.AreaExited += EnemyExited;
}
private void EnemyEntered(Area2D enemyHitBox)
{
if (enemyHitBox is EnemyArea earea)
{
_enemiesInRange.Add(earea.Enemy);
}
}
private void EnemyExited(Area2D enemyHitBox)
{
if (enemyHitBox is EnemyArea earea)
{
_enemiesInRange.Remove(earea.Enemy);
}
}
public override void _Process(double delta)
{
if (_enemiesInRange.Count == 0) return;
_fireTimer += (float)delta;
if (!(_fireTimer >= 1f / _fireRate)) return;
_fireTimer = 0;
_audio?.SetPitchScale(RandomHelper.Float(0.8f, 1.2f));
_audio?.Play();
var t = Helpers.GetClosest(_parent,_enemiesInRange.ToArray());
var dir = (t.GlobalPosition - _parent.GlobalPosition).Normalized();
var proj = _projectilePool.Get();
proj.Direction = dir;
proj.GlobalPosition = _parent.GlobalPosition;
proj.Rotation = dir.Angle();
ProjectileParent.Instance.AddChild(proj);
}
}