Files
fgj-26/Scripts/PlayerMovement.cs
T
2026-01-31 01:54:47 +02:00

32 lines
693 B
C#

using Godot;
using System;
public partial class PlayerMovement : Node
{
[Export] private CharacterBody2D _body2D;
[Export] private float _speed;
private Vector2 _direction = new ();
public override void _Process(double delta)
{
ReadInput();
}
public override void _PhysicsProcess(double delta)
{
float dt = (float)delta;
_body2D.SetVelocity(_direction * _speed * dt);
_body2D.MoveAndSlide();
}
private void ReadInput()
{
_direction.X = Input.GetAxis("move_left", "move_right");
_direction.Y = Input.GetAxis("move_up", "move_down");
_direction = _direction.Normalized();
}
}