Files

41 lines
922 B
C#

using System.Collections.Generic;
using Godot;
public partial class ProjectilePool : Node
{
[Export] private PackedScene _scene;
[Export] private int _poolSize;
private readonly Queue<Projectile> _pool = new();
public override void _Ready()
{
for (int i = 0; i < _poolSize; i++)
{
_pool.Enqueue(CreateProjectile());
}
}
private Projectile CreateProjectile()
{
var p = _scene.Instantiate<Projectile>();
p.OnDespawn += ReturnToPool;
return p;
}
public Projectile Get()
{
// var p = _pool.Count > 0 ? _pool.Dequeue() : CreateProjectile();
// return p;
return CreateProjectile();
}
private void ReturnToPool(Projectile p)
{
p.GetParent()?.RemoveChild(p);
p.QueueFree();
// p.ProcessMode = ProcessModeEnum.Disabled;
// _pool.Enqueue(p);
}
}