First builds and stuff done yipewaho
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@@ -0,0 +1,25 @@
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[gd_resource type="VisualShader" load_steps=3 format=3 uid="uid://8dk8mi2w1xl6"]
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_nmayw"]
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input_name = "texture"
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_v3wud"]
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output_port_for_preview = 0
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expanded_output_ports = [0]
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source = 5
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[resource]
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code = "shader_type canvas_item;
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render_mode blend_mix;
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"
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mode = 1
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flags/light_only = false
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nodes/fragment/0/position = Vector2(660, 140)
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nodes/fragment/2/node = SubResource("VisualShaderNodeInput_nmayw")
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nodes/fragment/2/position = Vector2(-420, 100)
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nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_v3wud")
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nodes/fragment/3/position = Vector2(-40, 80)
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nodes/fragment/connections = PackedInt32Array(2, 0, 3, 2)
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