First builds and stuff done yipewaho
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@@ -0,0 +1,85 @@
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[gd_scene load_steps=12 format=3 uid="uid://8230dpmp7mic"]
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[ext_resource type="Texture2D" uid="uid://be7hl01iuo5af" path="res://Assets/Sprites/Characters/Player/kitsune-Sheet.png" id="1_8pa4j"]
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[ext_resource type="Script" uid="uid://c4764ubjc3tan" path="res://Scripts/Turrets/TurretPlaceholder.cs" id="1_m8yif"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_m8yif"]
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atlas = ExtResource("1_8pa4j")
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region = Rect2(0, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_mxl7p"]
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atlas = ExtResource("1_8pa4j")
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region = Rect2(16, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_5c7uc"]
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atlas = ExtResource("1_8pa4j")
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region = Rect2(32, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_27ihx"]
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atlas = ExtResource("1_8pa4j")
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region = Rect2(48, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_rkws8"]
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atlas = ExtResource("1_8pa4j")
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region = Rect2(64, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ppr0o"]
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atlas = ExtResource("1_8pa4j")
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region = Rect2(80, 0, 16, 32)
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[sub_resource type="SpriteFrames" id="SpriteFrames_ebmjs"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_m8yif")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_mxl7p")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_5c7uc")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_27ihx")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_rkws8")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ppr0o")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 8.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_y5hcb"]
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radius = 7.0
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[sub_resource type="QuadMesh" id="QuadMesh_5wxv7"]
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size = Vector2(100, 100)
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[node name="Turret" type="Node2D" node_paths=PackedStringArray("_placementChecker")]
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y_sort_enabled = true
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texture_filter = 1
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script = ExtResource("1_m8yif")
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_placementChecker = NodePath("PlacementCollider")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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self_modulate = Color(1, 1, 1, 0.49803922)
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sprite_frames = SubResource("SpriteFrames_ebmjs")
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animation = &"idle"
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autoplay = "idle"
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frame_progress = 0.66817015
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offset = Vector2(0, -16)
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[node name="PlacementCollider" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PlacementCollider"]
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position = Vector2(0, -5)
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rotation = 1.5707964
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shape = SubResource("CircleShape2D_y5hcb")
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[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
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visible = false
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mesh = SubResource("QuadMesh_5wxv7")
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