First builds and stuff done yipewaho
This commit is contained in:
@@ -0,0 +1,66 @@
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[gd_scene load_steps=9 format=3 uid="uid://wucwxtp1w12q"]
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[ext_resource type="Script" uid="uid://ln2lt16fi47q" path="res://Scripts/Projectiles/Projectile.cs" id="1_yxym4"]
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[ext_resource type="Texture2D" uid="uid://dxon2g2sn48jq" path="res://Assets/Sprites/Projectiles/blueflame.png" id="2_yxym4"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_llqe1"]
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radius = 8.062258
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[sub_resource type="AtlasTexture" id="AtlasTexture_opdl0"]
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atlas = ExtResource("2_yxym4")
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region = Rect2(0, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_baewk"]
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atlas = ExtResource("2_yxym4")
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region = Rect2(16, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_laj71"]
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atlas = ExtResource("2_yxym4")
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region = Rect2(32, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_e8kgl"]
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atlas = ExtResource("2_yxym4")
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region = Rect2(48, 0, 16, 32)
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[sub_resource type="SpriteFrames" id="SpriteFrames_0qapt"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_opdl0")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_baewk")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_laj71")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_e8kgl")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[node name="Fireball" type="Node2D" node_paths=PackedStringArray("_hurtBox")]
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texture_filter = 1
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scale = Vector2(0.75, 0.75)
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script = ExtResource("1_yxym4")
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_superEffective = Array[int]([2])
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_baseDamage = 25.0
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_speed = 250.0
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_hurtBox = NodePath("Hurtbox")
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[node name="Hurtbox" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox"]
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shape = SubResource("CircleShape2D_llqe1")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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self_modulate = Color(1.8247963, 1.8247963, 1.8247963, 1)
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rotation = -1.5707964
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sprite_frames = SubResource("SpriteFrames_0qapt")
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autoplay = "default"
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offset = Vector2(0, -8)
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@@ -44,6 +44,7 @@ animations = [{
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[node name="Fireball" type="Node2D" node_paths=PackedStringArray("_hurtBox")]
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texture_filter = 1
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scale = Vector2(0.75, 0.75)
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script = ExtResource("1_llqe1")
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_superEffective = Array[int]([1])
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_baseDamage = 25.0
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@@ -61,4 +62,5 @@ shape = SubResource("CircleShape2D_llqe1")
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self_modulate = Color(1.8247963, 1.8247963, 1.8247963, 1)
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rotation = -1.5707964
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sprite_frames = SubResource("SpriteFrames_0qapt")
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autoplay = "default"
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offset = Vector2(0, -8)
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@@ -0,0 +1,59 @@
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[gd_scene load_steps=8 format=3 uid="uid://deud430j2w18n"]
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[ext_resource type="Script" uid="uid://ln2lt16fi47q" path="res://Scripts/Projectiles/Projectile.cs" id="1_g5vj3"]
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[ext_resource type="Texture2D" uid="uid://bfclgdy7dusmg" path="res://Assets/Sprites/Projectiles/projectile_green-Sheet.png" id="2_g5vj3"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_llqe1"]
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radius = 8.062258
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[sub_resource type="AtlasTexture" id="AtlasTexture_pj5bm"]
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atlas = ExtResource("2_g5vj3")
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region = Rect2(0, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_8cpk0"]
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atlas = ExtResource("2_g5vj3")
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region = Rect2(16, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_nbvp2"]
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atlas = ExtResource("2_g5vj3")
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region = Rect2(32, 0, 16, 32)
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[sub_resource type="SpriteFrames" id="SpriteFrames_0qapt"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_pj5bm")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_8cpk0")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_nbvp2")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[node name="Fireball" type="Node2D" node_paths=PackedStringArray("_hurtBox")]
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texture_filter = 1
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scale = Vector2(0.75, 0.75)
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script = ExtResource("1_g5vj3")
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_superEffective = Array[int]([0])
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_baseDamage = 25.0
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_speed = 250.0
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_hurtBox = NodePath("Hurtbox")
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[node name="Hurtbox" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox"]
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shape = SubResource("CircleShape2D_llqe1")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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self_modulate = Color(1.8247963, 1.8247963, 1.8247963, 1)
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rotation = -1.5707964
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sprite_frames = SubResource("SpriteFrames_0qapt")
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autoplay = "default"
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offset = Vector2(0, -8)
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