Basic player & enemy movement.
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@@ -0,0 +1,83 @@
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[gd_scene load_steps=11 format=3 uid="uid://cx7gr555b1gov"]
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[ext_resource type="Texture2D" uid="uid://be7hl01iuo5af" path="res://Assets/Sprites/Characters/Player/kitsune-Sheet.png" id="1_5wxv7"]
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[ext_resource type="Script" uid="uid://8drbh4rcl410" path="res://Scripts/PlayerMovement.cs" id="2_y5hcb"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_wrm1d"]
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radius = 2.0
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height = 10.0
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[sub_resource type="AtlasTexture" id="AtlasTexture_3dryh"]
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atlas = ExtResource("1_5wxv7")
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region = Rect2(0, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_wowpa"]
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atlas = ExtResource("1_5wxv7")
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region = Rect2(16, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_i6g32"]
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atlas = ExtResource("1_5wxv7")
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region = Rect2(32, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_1l0tm"]
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atlas = ExtResource("1_5wxv7")
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region = Rect2(48, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_v158k"]
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atlas = ExtResource("1_5wxv7")
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region = Rect2(64, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_h4fw4"]
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atlas = ExtResource("1_5wxv7")
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region = Rect2(80, 0, 16, 32)
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[sub_resource type="SpriteFrames" id="SpriteFrames_ebmjs"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_3dryh")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_wowpa")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_i6g32")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_1l0tm")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_v158k")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_h4fw4")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 8.0
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}]
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[node name="Player" type="CharacterBody2D"]
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y_sort_enabled = true
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texture_filter = 1
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collision_layer = 2
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collision_mask = 5
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motion_mode = 1
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -2)
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rotation = 1.5707964
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shape = SubResource("CapsuleShape2D_wrm1d")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_ebmjs")
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animation = &"idle"
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frame_progress = 0.8244228
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offset = Vector2(0, -16)
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[node name="Scripts" type="Node" parent="."]
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[node name="Movement" type="Node" parent="Scripts" node_paths=PackedStringArray("_body2D")]
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script = ExtResource("2_y5hcb")
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_body2D = NodePath("../..")
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_speed = 4000.0
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