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using Godot;
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using System;
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public partial class Health : Node
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{
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[Export] private Node2D _parent;
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[Export] private float _baseMaxHp;
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public float MaxHP { get; private set; }
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public float CurHP { get; private set; }
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[Signal]
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public delegate void DeathEventHandler(Node2D node);
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public override void _EnterTree()
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{
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CurHP = MaxHP = _baseMaxHp * Mathf.Pow(GameController.Instance.Wave, 1.067f);
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}
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public void Substract(float v)
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{
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v = Mathf.Abs(v);
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CurHP -= v;
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if (CurHP <= 0)
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{
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EmitSignalDeath(_parent);
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}
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}
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public void Add(float v)
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{
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v = Mathf.Abs(v);
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CurHP = Math.Clamp(CurHP + v, 0f, MaxHP);
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}
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public void Reset()
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{
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CurHP = MaxHP = _baseMaxHp * Mathf.Pow(GameController.Instance.Wave, 1.067f);
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}
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}
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@@ -0,0 +1 @@
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uid://dvkd1keu854so
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