This commit is contained in:
2026-01-31 23:24:13 +02:00
parent be0c819c8b
commit 12c1360ae7
58 changed files with 1902 additions and 238 deletions
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using Godot;
using System;
public partial class Health : Node
{
[Export] private Node2D _parent;
[Export] private float _baseMaxHp;
public float MaxHP { get; private set; }
public float CurHP { get; private set; }
[Signal]
public delegate void DeathEventHandler(Node2D node);
public override void _EnterTree()
{
CurHP = MaxHP = _baseMaxHp * Mathf.Pow(GameController.Instance.Wave, 1.067f);
}
public void Substract(float v)
{
v = Mathf.Abs(v);
CurHP -= v;
if (CurHP <= 0)
{
EmitSignalDeath(_parent);
}
}
public void Add(float v)
{
v = Mathf.Abs(v);
CurHP = Math.Clamp(CurHP + v, 0f, MaxHP);
}
public void Reset()
{
CurHP = MaxHP = _baseMaxHp * Mathf.Pow(GameController.Instance.Wave, 1.067f);
}
}
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uid://dvkd1keu854so