This commit is contained in:
2026-01-31 23:24:13 +02:00
parent be0c819c8b
commit 12c1360ae7
58 changed files with 1902 additions and 238 deletions
+110
View File
@@ -0,0 +1,110 @@
[gd_scene load_steps=15 format=3 uid="uid://cx7gr555b1gov"]
[ext_resource type="Texture2D" uid="uid://be7hl01iuo5af" path="res://Assets/Sprites/Characters/Player/kitsune-Sheet.png" id="1_0bpay"]
[ext_resource type="Script" uid="uid://cxrhl65cjw4yr" path="res://Scripts/Turrets/Turret.cs" id="2_jjtgc"]
[ext_resource type="Script" uid="uid://cy00plvsi6vkn" path="res://Scripts/Projectiles/ProjectilePool.cs" id="3_d0rgn"]
[ext_resource type="PackedScene" uid="uid://cr6shokga0dy6" path="res://Prefabs/Projectiles/Fireball.tscn" id="4_jjtgc"]
[sub_resource type="AtlasTexture" id="AtlasTexture_3dryh"]
atlas = ExtResource("1_0bpay")
region = Rect2(0, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_wowpa"]
atlas = ExtResource("1_0bpay")
region = Rect2(16, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_i6g32"]
atlas = ExtResource("1_0bpay")
region = Rect2(32, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_1l0tm"]
atlas = ExtResource("1_0bpay")
region = Rect2(48, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_v158k"]
atlas = ExtResource("1_0bpay")
region = Rect2(64, 0, 16, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_h4fw4"]
atlas = ExtResource("1_0bpay")
region = Rect2(80, 0, 16, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_ebmjs"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_3dryh")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wowpa")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_i6g32")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1l0tm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v158k")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_h4fw4")
}],
"loop": true,
"name": &"idle",
"speed": 8.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_5wxv7"]
radius = 50.0
[sub_resource type="CircleShape2D" id="CircleShape2D_y5hcb"]
radius = 7.0
[sub_resource type="QuadMesh" id="QuadMesh_5wxv7"]
size = Vector2(100, 100)
[node name="Turret" type="Node2D"]
y_sort_enabled = true
texture_filter = 1
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
self_modulate = Color(1.8247963, 1.8247963, 1.8247963, 1)
sprite_frames = SubResource("SpriteFrames_ebmjs")
animation = &"idle"
autoplay = "idle"
frame_progress = 0.8244228
offset = Vector2(0, -16)
[node name="Scripts" type="Node" parent="."]
[node name="Turret" type="Node" parent="Scripts" node_paths=PackedStringArray("_Attackrange", "_parent", "_projectilePool")]
script = ExtResource("2_jjtgc")
_Attackrange = NodePath("../../ShootArea")
_fireRate = 1.0
_parent = NodePath("../..")
_projectilePool = NodePath("../ProjectilePool")
[node name="ProjectilePool" type="Node" parent="Scripts"]
script = ExtResource("3_d0rgn")
_scene = ExtResource("4_jjtgc")
_poolSize = 10
[node name="ShootArea" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="ShootArea"]
rotation = 1.5707964
shape = SubResource("CircleShape2D_5wxv7")
[node name="PlacementCollider" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlacementCollider"]
position = Vector2(0, -5)
rotation = 1.5707964
shape = SubResource("CircleShape2D_y5hcb")
[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
visible = false
mesh = SubResource("QuadMesh_5wxv7")