Files
2026-02-01 14:06:04 +02:00

70 lines
2.0 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using fgj26.Scripts.Common;
using fgj26.Scripts.Helpers;
public partial class Turret : Node
{
[Export] private Area2D _Attackrange;
[Export] private float _fireRate;
[Export] private Node2D _parent;
[Export] private ProjectilePool _projectilePool;
[Export] private AudioStreamPlayer2D _audio;
private float _fireTimer = 0f;
public int Level { get; private set; } = 1;
public int UpgradeCost => 31 + (int)(31 * Math.Pow(Level, 1.75f));
public float FireRate => _fireRate + (Level - 1) * 0.05f;
public float Damage => 25 + (int)(10 + Math.Pow(Level, 1.5f));
private HashSet<Enemy> _enemiesInRange = new HashSet<Enemy>();
public void Upgrade()
{
Level++;
}
public override void _EnterTree()
{
_Attackrange.AreaEntered += EnemyEntered;
_Attackrange.AreaExited += EnemyExited;
}
private void EnemyEntered(Area2D enemyHitBox)
{
if (enemyHitBox is EnemyArea earea)
{
_enemiesInRange.Add(earea.Enemy);
}
}
private void EnemyExited(Area2D enemyHitBox)
{
if (enemyHitBox is EnemyArea earea)
{
_enemiesInRange.Remove(earea.Enemy);
}
}
public override void _Process(double delta)
{
if (_enemiesInRange.Count == 0) return;
_fireTimer += (float)delta;
if (!(_fireTimer >= 1f / FireRate)) return;
_fireTimer = 0;
_audio?.SetPitchScale(RandomHelper.Float(0.8f, 1.2f));
_audio?.Play();
var t = Helpers.GetClosest(_parent,_enemiesInRange.ToArray());
var dir = (t.GlobalPosition - _parent.GlobalPosition).Normalized();
var proj = _projectilePool.Get();
proj.Direction = dir;
proj.Damage = Damage;
proj.GlobalPosition = _parent.GlobalPosition;
proj.Rotation = dir.Angle();
ProjectileParent.Instance.AddChild(proj);
}
}