[gd_scene load_steps=12 format=3 uid="uid://dmyv5hki78wf7"] [ext_resource type="Script" uid="uid://c4764ubjc3tan" path="res://Scripts/Turrets/TurretPlaceholder.cs" id="1_eybvl"] [ext_resource type="Texture2D" uid="uid://c6dl0tlkdtis1" path="res://Assets/Sprites/Characters/Player/oniSheet.png" id="2_eybvl"] [sub_resource type="AtlasTexture" id="AtlasTexture_o7til"] atlas = ExtResource("2_eybvl") region = Rect2(0, 0, 16, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_d2vfx"] atlas = ExtResource("2_eybvl") region = Rect2(16, 0, 16, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_oap50"] atlas = ExtResource("2_eybvl") region = Rect2(32, 0, 16, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_8du7j"] atlas = ExtResource("2_eybvl") region = Rect2(48, 0, 16, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_q65kb"] atlas = ExtResource("2_eybvl") region = Rect2(64, 0, 16, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_tw2se"] atlas = ExtResource("2_eybvl") region = Rect2(80, 0, 16, 32) [sub_resource type="SpriteFrames" id="SpriteFrames_ebmjs"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_o7til") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_d2vfx") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_oap50") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_8du7j") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_q65kb") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_tw2se") }], "loop": true, "name": &"idle", "speed": 8.0 }] [sub_resource type="CircleShape2D" id="CircleShape2D_y5hcb"] radius = 7.0 [sub_resource type="QuadMesh" id="QuadMesh_5wxv7"] size = Vector2(100, 100) [node name="Turret" type="Node2D" node_paths=PackedStringArray("_placementChecker")] y_sort_enabled = true texture_filter = 1 script = ExtResource("1_eybvl") _placementChecker = NodePath("PlacementCollider") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] self_modulate = Color(1, 1, 1, 0.49803922) sprite_frames = SubResource("SpriteFrames_ebmjs") animation = &"idle" autoplay = "idle" frame_progress = 0.66817015 offset = Vector2(0, -16) [node name="PlacementCollider" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="PlacementCollider"] position = Vector2(0, -5) rotation = 1.5707964 shape = SubResource("CircleShape2D_y5hcb") [node name="MeshInstance2D" type="MeshInstance2D" parent="."] visible = false mesh = SubResource("QuadMesh_5wxv7")