[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://b15j7vhkfu415"] [ext_resource type="Texture2D" uid="uid://cs7vjtoap8v26" path="res://Assets/Sprites/Environments/environment.png" id="1_weel8"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_12wsl"] texture = ExtResource("1_weel8") 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 8, 0, 0, 8, 0, 8, -8, -8, -8, -8, 8) 2:2/0 = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, -8, 8, -8, 8, 8, -8, 8) 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) 0:2/0 = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 0, 8, 0, 8, 8, -8, 8) 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 8, -8, 8) 1:0/0 = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0) 1:1/0 = 0 2:1/0 = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 0, 8, 8, 8, 8, -8) 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, 8, 8, 8, 8, -8, -8, -8) 3:0/0 = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 8, 0, 0, 8, 0, 8, -8, -8, -8, -8, 8) 3:1/0 = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 0, 8, -8, 8, -8, -8) 3:2/0 = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 0, 0, 8, 0, 8, 8, -8, 8, -8, -8) 4:2/0 = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) 4:1/0 = 0 4:0/0 = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, -8, -8, -8) 5:0/0 = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, 8, 8, 8, 8, -8, -8, -8) 5:1/0 = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 0, 8, 8, 8, 8, -8) 5:2/0 = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, -8, 8, -8, 8, 8, -8, 8) 7:1/0 = 0 8:1/0 = 0 9:1/0 = 0 7:2/0 = 0 8:2/0 = 0 9:2/0 = 0 8:4/size_in_atlas = Vector2i(1, 2) 8:4/0 = 0 8:4/0/texture_origin = Vector2i(0, 8) 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) 9:4/size_in_atlas = Vector2i(1, 2) 9:4/0 = 0 9:4/0/texture_origin = Vector2i(0, 8) 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 6, 0, 6, 8, -8, 8) 0:4/size_in_atlas = Vector2i(4, 5) 0:4/0 = 0 0:4/0/texture_origin = Vector2i(0, 32) 0:4/0/y_sort_origin = -4 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 12, 4, -12, 4) 7:4/size_in_atlas = Vector2i(1, 2) 7:4/0 = 0 7:4/0/texture_origin = Vector2i(0, 8) 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-6, 0, 8, 0, 8, 8, -6, 8) 4:7/size_in_atlas = Vector2i(2, 2) 4:7/0 = 0 4:7/0/texture_origin = Vector2i(0, 8) 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 12, 8, -12, 8) 5:6/0 = 0 5:6/0/y_sort_origin = 4 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 6, -6, 8, 6, 8, 8, 6, 8, 4, -8, 4) 7:7/size_in_atlas = Vector2i(1, 2) 7:7/0 = 0 7:7/0/texture_origin = Vector2i(0, 8) 7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.9892235, 0, 8, 0, 8, 8, -8, 8) 8:7/size_in_atlas = Vector2i(1, 2) 8:7/0 = 0 8:7/0/texture_origin = Vector2i(0, 8) 8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) 9:7/size_in_atlas = Vector2i(1, 2) 9:7/0 = 0 9:7/0/texture_origin = Vector2i(0, 8) 9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) [resource] physics_layer_0/collision_layer = 1 sources/0 = SubResource("TileSetAtlasSource_12wsl")