using Godot; using System; public partial class PlayerMovement : Node { [Export] private CharacterBody2D _body2D; [Export] private float _speed; private Vector2 _direction = new (); public override void _Process(double delta) { ReadInput(); } public override void _PhysicsProcess(double delta) { float dt = (float)delta; _body2D.SetVelocity(_direction * _speed * dt); _body2D.MoveAndSlide(); } private void ReadInput() { _direction.X = Input.GetAxis("move_left", "move_right"); _direction.Y = Input.GetAxis("move_up", "move_down"); _direction = _direction.Normalized(); } }