using Godot; using System; public partial class EnemyMovement : Node { [Export] private PathFollow2D _pathFollow2D; [Export] private float _speed; private double _time = 0; public override void _EnterTree() { _pathFollow2D.ProgressRatio = 0; } public override void _Process(double delta) { _pathFollow2D.ProgressRatio += (float)delta * (_speed / 1000f); } }