using System; using Godot; namespace fgj26.Scripts.Helpers; public static class Helpers { public static Node2D GetClosest(Node2D from, Node2D[] targets) { ArgumentNullException.ThrowIfNull(from); ArgumentNullException.ThrowIfNull(targets); if (targets.Length == 0) throw new ArgumentNullException(nameof(targets)); float dist = float.PositiveInfinity; Node2D closest = null; foreach (var t in targets) { var td = t.GlobalPosition.DistanceTo(from.GlobalPosition); if (td < dist) { dist = td; closest = t; } } return closest; } }