[gd_resource type="VisualShader" load_steps=3 format=3 uid="uid://8dk8mi2w1xl6"] [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_nmayw"] input_name = "texture" [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_v3wud"] output_port_for_preview = 0 expanded_output_ports = [0] source = 5 [resource] code = "shader_type canvas_item; render_mode blend_mix; " mode = 1 flags/light_only = false nodes/fragment/0/position = Vector2(660, 140) nodes/fragment/2/node = SubResource("VisualShaderNodeInput_nmayw") nodes/fragment/2/position = Vector2(-420, 100) nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_v3wud") nodes/fragment/3/position = Vector2(-40, 80) nodes/fragment/connections = PackedInt32Array(2, 0, 3, 2)