Basic player & enemy movement.
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using Godot;
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using System;
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public partial class GameController : Node
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{
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public static GameController Instance;
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[Export] public Node2D Player;
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public override void _Ready()
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{
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GameController.Instance = this;
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}
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}
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@@ -0,0 +1 @@
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uid://djp8dmixf6sq2
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