FINAL JAM COMMIT

This commit is contained in:
2026-02-01 14:06:04 +02:00
parent d910018b7b
commit 4dcca0d08a
42 changed files with 1652 additions and 55 deletions
+9 -9
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@@ -8,9 +8,11 @@ public partial class GameController : Node
[Export] private float _ShrineStartHP;
[Export] private Label _CurrencyLabel;
[Export] private Label _ShrineHealthLabel;
[Export] private Label _scoreLabel;
public int Wave { get; private set; }
public int Currency { get; private set; }
public int Score { get; private set; }
public float ShrineHealth { get; private set; }
private bool _waveOnGoing = false;
@@ -20,10 +22,11 @@ public partial class GameController : Node
GameController.Instance = this;
Wave = 0;
Currency = 300;
ShrineHealth = 100;
ShrineHealth = _ShrineStartHP;
_CurrencyLabel.Text = Currency.ToString();
_ShrineHealthLabel.Text = $"{(100f * (ShrineHealth /_ShrineStartHP)):F1}%";
_scoreLabel.Text = "0";
CallDeferred(nameof(DelayNextWave));
}
@@ -34,12 +37,7 @@ public partial class GameController : Node
Wave++;
_waveOnGoing = true;
int amountToSpawn = (int)Math.Round(5 * Math.Pow(Wave, 1.05));
for (int i = 0; i < 100; i++)
{
// GD.Print((int)Math.Round(5 * Math.Pow(i + 1, 1.05)));
}
int amountToSpawn = (int)Math.Round(5 * Math.Pow(Wave, 1.025));
EnemySpawner.Instance.EnemiesSpawned = amountToSpawn;
@@ -73,7 +71,7 @@ public partial class GameController : Node
_ShrineHealthLabel.Text = $"{(100f * (ShrineHealth /_ShrineStartHP)):F1}%";
if (ShrineHealth <= 0)
{
// TODO LOSE SCENARIO
SceneManager.Instance.ChangeScene(Scenes.End);
}
}
@@ -81,6 +79,8 @@ public partial class GameController : Node
{
v = Math.Abs(v);
Currency += v;
Score += v;
_scoreLabel.Text = Score.ToString();
_CurrencyLabel.Text = Currency.ToString();
}
+36
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@@ -0,0 +1,36 @@
using Godot;
using System;
public partial class PauseManager : Node
{
[Export] private CanvasLayer _hud;
[Export] private CanvasLayer _pauseMenu;
public override void _Process(double delta)
{
if (Input.IsActionJustPressed("pause"))
{
bool paused = GetTree().Paused;
if (!paused)
{
PauseGame();
return;
}
ContinueGame();
}
}
public void PauseGame()
{
GetTree().Paused = true;
_hud.Visible = false;
_pauseMenu.Visible = true;
}
public void ContinueGame()
{
GetTree().Paused = false;
_hud.Visible = true;
_pauseMenu.Visible = false;
}
}
+1
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@@ -0,0 +1 @@
uid://ch2o7voah6o3o
+84
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@@ -0,0 +1,84 @@
using Godot;
using System;
public enum Scenes
{
Menu,
Game,
End
}
public partial class SceneManager : Node
{
public static SceneManager Instance;
[Export] private Node _root;
[Export] private PackedScene _gameScene;
[Export] private PackedScene _menuScene;
[Export] private PackedScene _endScene;
private Node _game;
private Node _menu;
private Node _end;
public override void _Ready()
{
Instance = this;
CallDeferred(nameof(EnterMenu));
}
public void ChangeScene(Scenes s)
{
GetTree().Paused = false;
switch (s)
{
case Scenes.Menu:
EnterMenu();
break;
case Scenes.Game:
EnterGame();
break;
case Scenes.End:
EnterEnd();
break;
default:
throw new ArgumentOutOfRangeException(nameof(s), s, null);
}
}
private void EnterMenu()
{
RemoveScene(ref _game);
RemoveScene(ref _end);
AddScene(ref _menuScene, ref _menu);
}
private void EnterGame()
{
RemoveScene(ref _menu);
RemoveScene(ref _end);
AddScene(ref _gameScene, ref _game);
}
private void EnterEnd() // Not the Minecraft
{
RemoveScene(ref _game);
RemoveScene(ref _menu);
AddScene(ref _endScene, ref _end);
}
private void RemoveScene(ref Node n)
{
if (n == null) return;
n.GetParent()?.RemoveChild(n);
n.QueueFree();
n = null;
}
private void AddScene(ref PackedScene s, ref Node n)
{
n = s.Instantiate();
_root.AddChild(n);
}
}
+1
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@@ -0,0 +1 @@
uid://bmdb22du7uvr1
+1 -1
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@@ -8,7 +8,7 @@ public partial class EnemyMovement : Node
[Export] private float _speed;
private float _finalSpeed => _speed + 0.15f * (float)Math.Log(GameController.Instance.Wave + 1);
private double _time = 0;
public override void _EnterTree()
+3 -2
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@@ -1,3 +1,4 @@
using System;
using Godot;
using System.Collections.Generic;
@@ -53,10 +54,10 @@ public partial class EnemyPool : Node
private void Died(Enemy e)
{
GameController.Instance.AddCurrency(25);
GameController.Instance.AddCurrency((int)Math.Floor(e.Health.MaxHP));
ReturnToPool(e);
}
private void ReturnToPool(Enemy e)
{
EnemySpawner.Instance.EnemiesSpawned--;
+2 -1
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@@ -13,6 +13,7 @@ public partial class Projectile : Node2D
public event Action<Projectile> OnDespawn;
public Vector2 Direction;
public float Damage;
public override void _Ready()
{
@@ -34,7 +35,7 @@ public partial class Projectile : Node2D
if (area is EnemyArea earea)
{
float isSe = _superEffective.Contains(earea.Enemy.Type) ? 2f : 1f;
earea.Enemy.Health.Substract(_baseDamage * isSe);
earea.Enemy.Health.Substract(Damage * isSe);
}
CallDeferred(nameof(Despawn));
+23 -6
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@@ -7,6 +7,7 @@ public partial class DragMover : Node
[Export] public Area2D CheckArea; // Overlap validation
[Export] public Area2D ShootArea; // This gets disabled while dragging
private bool _tresholdReached = false;
private bool _dragging;
private Vector2 _dragOffset;
private Vector2 _originalPosition;
@@ -30,36 +31,52 @@ public partial class DragMover : Node
if (!_canMove) return;
if (@event is not InputEventMouseButton mb) return;
if (mb.ButtonIndex != MouseButton.Left) return;
if (mb.Pressed)
{
_dragging = true;
ShootArea.Monitoring = false;
_originalPosition = Parent.GlobalPosition;
Parent.SetModulate(Color.FromHtml("ffffff20"));
_dragOffset = Parent.GlobalPosition - Parent.GetGlobalMousePosition();
}
else
{
_dragging = false;
ShootArea.Monitoring = true;
// Check overlaps when released
if (CheckArea.HasOverlappingAreas() || CheckArea.HasOverlappingBodies())
if (CheckArea.HasOverlappingAreas() || CheckArea.HasOverlappingBodies() || !_tresholdReached)
{
Parent.GlobalPosition = _originalPosition;
Parent.SetModulate(Color.FromHtml("ffffffff"));
}
else
{
MovementDelay();
}
_tresholdReached = false;
_dragging = false;
}
}
public override void _Process(double delta)
{
if ((Parent.GetGlobalMousePosition() + _dragOffset).DistanceTo(_originalPosition) >= 10f && _dragging)
{
_tresholdReached = true;
}
if ((Parent.GetGlobalMousePosition() + _dragOffset).DistanceTo(_originalPosition) <= 10f && !_tresholdReached) return;
if (!_dragging) return;
if (CheckArea.HasOverlappingAreas() || CheckArea.HasOverlappingBodies())
{
Parent.SetModulate(Color.FromHtml("ff000020"));
}
else
{
Parent.SetModulate(Color.FromHtml("ffffff20"));
}
Parent.GlobalPosition = Parent.GetGlobalMousePosition() + _dragOffset;
}
@@ -68,7 +85,7 @@ public partial class DragMover : Node
ShootArea.Monitoring = false;
_canMove = false;
Parent.SetModulate(Color.FromHtml("ffffff20"));
await ToSignal(GetTree().CreateTimer(4), SceneTreeTimer.SignalName.Timeout);
await ToSignal(GetTree().CreateTimer(1.5), SceneTreeTimer.SignalName.Timeout);
Parent.SetModulate(Color.FromHtml("ffffffff"));
ShootArea.Monitoring = true;
_canMove = true;
+14 -2
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@@ -13,9 +13,20 @@ public partial class Turret : Node
[Export] private ProjectilePool _projectilePool;
[Export] private AudioStreamPlayer2D _audio;
private float _fireTimer = 0f;
public int Level { get; private set; } = 1;
public int UpgradeCost => 31 + (int)(31 * Math.Pow(Level, 1.75f));
public float FireRate => _fireRate + (Level - 1) * 0.05f;
public float Damage => 25 + (int)(10 + Math.Pow(Level, 1.5f));
private HashSet<Enemy> _enemiesInRange = new HashSet<Enemy>();
public void Upgrade()
{
Level++;
}
public override void _EnterTree()
{
_Attackrange.AreaEntered += EnemyEntered;
@@ -42,7 +53,7 @@ public partial class Turret : Node
{
if (_enemiesInRange.Count == 0) return;
_fireTimer += (float)delta;
if (!(_fireTimer >= 1f / _fireRate)) return;
if (!(_fireTimer >= 1f / FireRate)) return;
_fireTimer = 0;
_audio?.SetPitchScale(RandomHelper.Float(0.8f, 1.2f));
_audio?.Play();
@@ -50,6 +61,7 @@ public partial class Turret : Node
var dir = (t.GlobalPosition - _parent.GlobalPosition).Normalized();
var proj = _projectilePool.Get();
proj.Direction = dir;
proj.Damage = Damage;
proj.GlobalPosition = _parent.GlobalPosition;
proj.Rotation = dir.Angle();
ProjectileParent.Instance.AddChild(proj);
+15 -4
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@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using Godot;
using Godot.Collections;
public enum TurretType
{
@@ -11,10 +11,17 @@ public enum TurretType
public partial class TurretController : Node2D
{
[Export] private Dictionary<TurretType, PackedScene> _typeToPrefab;
[Export] private Dictionary<TurretType, PackedScene> _typeToPlaceholder;
public static TurretController Instance;
[Export] private Godot.Collections.Dictionary<TurretType, PackedScene> _typeToPrefab;
[Export] private Godot.Collections.Dictionary<TurretType, PackedScene> _typeToPlaceholder;
[Export] private Node2D _turretParent;
[Export] public int BasePrice;
public int TurretAmount => _allTurrets.Count;
public int TurretPrice => BasePrice + (int)Math.Round(30f * Math.Pow(TurretAmount, 1.5f));
[Signal]
public delegate void PlaceTurretEventHandler(TurretType t);
@@ -23,8 +30,11 @@ public partial class TurretController : Node2D
private TurretPlaceholder _turretPlaceholder;
private TurretType _currentlyPlacingType;
private HashSet<Node2D> _allTurrets = new();
public override void _Ready()
{
Instance = this;
PlaceTurret += StartPlaceingTurret;
}
@@ -40,8 +50,9 @@ public partial class TurretController : Node2D
{
case MouseButton.Left:
if (!_turretPlaceholder.CanPlace) return;
if (!GameController.Instance.TryRemoveCurrency(_turretPlaceholder.Cost)) return;
if (!GameController.Instance.TryRemoveCurrency(TurretPrice)) return;
var newT = _typeToPrefab[_currentlyPlacingType].Instantiate() as Node2D;
_allTurrets.Add(newT);
_turretParent.AddChild(newT);
newT.GlobalPosition = mpos;
break;
+48
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@@ -0,0 +1,48 @@
using Godot;
public partial class TurretUpgrader : Node
{
[Export] private Turret _turret;
[Export] private Area2D _clickArea;
[Export] private Control _ui;
[Export] private Label _costLabel;
[Export] private Label _damageLabel;
[Export] private Label _fireRateLabel;
public override void _Ready()
{
_clickArea.InputEvent += OnClickAreaInputEvent;
_clickArea.MouseEntered += MouseEntered;
_clickArea.MouseExited += MouseExited;
}
private void OnClickAreaInputEvent(Node viewport, InputEvent @event, long shapeIdx)
{
if (@event is not InputEventMouseButton m)
{
return;
}
if (m.ButtonIndex != MouseButton.Right) return;
if (!GameController.Instance.TryRemoveCurrency(_turret.UpgradeCost)) return;
_turret.Upgrade();
_costLabel.Text = _turret.UpgradeCost.ToString();
_damageLabel.Text = _turret.Damage.ToString();
_fireRateLabel.Text = _turret.FireRate.ToString();
}
private void MouseEntered()
{
if (_ui == null) return;
_ui.Visible = true;
_costLabel.Text = _turret.UpgradeCost.ToString();
_damageLabel.Text = _turret.Damage.ToString();
_fireRateLabel.Text = _turret.FireRate.ToString();
}
private void MouseExited()
{
if (_ui == null) return;
_ui.Visible = false;
}
}
+1
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@@ -0,0 +1 @@
uid://qf0qrqg0l7np
+10
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@@ -0,0 +1,10 @@
using Godot;
using System;
public partial class PriceUpdater : Label
{
public override void _Process(double delta)
{
Text = TurretController.Instance.TurretPrice.ToString();
}
}
+1
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@@ -0,0 +1 @@
uid://fxb27qlab5nb
+4
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@@ -0,0 +1,4 @@
extends TextureButton
func _on_QuitButton_pressed():
get_tree().quit()
+1
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@@ -0,0 +1 @@
uid://dsjivlkkwvwqs
+16
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@@ -0,0 +1,16 @@
using Godot;
public partial class SceneChangerBtn : TextureButton
{
[Export] private Scenes _changeTo;
public override void _Ready()
{
ButtonUp += Change;
}
private void Change()
{
SceneManager.Instance.ChangeScene(_changeTo);
}
}
+1
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@@ -0,0 +1 @@
uid://bsmpt1ig823du